Georgians civilization icon - Age of Empires 2

Georgians

Defensive & Cavalry
The Mountain Royals
Specialties
Defense Cavalry Monks

Team Bonus

Building repairs cost -25%

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Overview

"The Georgians are a defensive and cavalry civilization that starts with a Mule Cart, benefits from elevation bonuses, and has regenerating mounted units."

Civilization Bonuses

  • 1

    Start with a Mule Cart

  • 2

    Units and buildings receive -15% damage when located on higher elevation

  • 3

    Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age

  • 4

    Fortified Churches provide Villagers in a 9 tiles radius with +10% work rate

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AoE Coach analysis

Context & meta

The Georgians are a Defensive and Cavalry civilization built around terrain and durability. They start with a Mule Cart, take -15% damage when on higher elevation, and their Mounted Units regenerate 2/8/14 HP per minute across Feudal, Castle and Imperial Age, giving their cavalry remarkable staying power. Their Fortified Churches grant Villagers within a 9-tile radius a +10% work rate. The team bonus reduces building repair cost by -25%. Their unique unit is the Monaspa, a hardy cavalry unit that grows stronger fighting in groups, while unique techs Svan Towers and Aznauri Cavalry deepen their defensive and mounted play. Strongest when they leverage elevation and sustained cavalry, they suit hybrid defensive-to-aggressive strategies across many map types.

History & balance

The Georgians joined the game as a civilization themed around defense, terrain advantage and resilient cavalry, representing the Caucasus. Their identity centers on durability: cavalry that heals over time and an army that hits harder and survives longer when fighting from high ground gives them a distinctive, position-based playstyle. The Fortified Church and Mule Cart underscore an economic-defensive flavor, rewarding players who hold territory and grind out value. Perceived as a flexible civilization that can absorb pressure and counter-attack with self-sustaining cavalry, they appeal to players who like to play the map and the terrain rather than rely on a single explosive timing. The Monaspa, stronger in numbers, embodies their reward-for-commitment cavalry identity.

In pro play

Strong players use the Georgians as a resilient cavalry civilization that thrives on attrition. The HP regeneration on mounted units lets pros keep Knights and Monaspa in the fight far longer, pulling damaged units back to heal and re-engaging without rebuilding from scratch, a huge edge in prolonged cavalry skirmishes. Skilled players seek out elevation in fights, using the -15% damage reduction on high ground to win engagements they would otherwise lose. The Mule Cart and Fortified Church support flexible, defensive booms before transitioning to cavalry pressure. On both open and semi-closed maps, players who favor a grinding, position-aware style exploit the Georgians' staying power to outlast opponents in the mid to late game.

How to counter it

To counter the Georgians, neutralize their cavalry and terrain advantages. Their Knights and Monaspa rely on durability, so commit hard counters that kill fast rather than trading slowly: Pikemen, Halberdiers and Camel Riders cut through mounted units before regeneration matters, since dead units cannot heal. Avoid fighting them on high ground where their damage reduction tips engagements; force battles on flat terrain or pull them out of position. Because the Monaspa grows stronger in groups, fracturing their army with raids and disengagements limits its bonus. Pressure their economy and Fortified Church support to deny the comfortable boom they prefer. Out-tempo them early before their self-sustaining cavalry and defensive infrastructure let them settle into the attrition game they want.