Danes Civilization Deep Dive - Infantry and Siege in The Viking Sagas
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Danes Civilization Deep Dive - Infantry and Siege in The Viking Sagas

World's Edge has revealed the Danes civilization for The Viking Sagas: an infantry and siege civilization of raiders that loots destroyed buildings, with the Jomsviking unique unit and the Hamask and Northmen's Fury unique technologies.

DLC Danes The Viking Sagas Deep Dive New Civilizations

Danes Civilization Deep Dive - Infantry and Siege

World's Edge has published its official deep dive for the Danes, the first of the three new civilizations of [The Viking Sagas](/en/resources/news/the-viking-sagas-pre-order-release-date), launching September 22, 2026. Feared for their aggressive expansion during the Viking Age, the Danes are an Infantry and Siege civilization — and true to their reaving nature, expert pillagers.

Civilization Bonuses

The official article describes the bonuses qualitatively; the exact values below are shown in the official Danes technology tree published alongside it (pre-release values, adjustments before launch remain possible):

  • Villagers and Fishing Ships drop off +5% food
  • Loot 25 gold and 15% of the cost of each destroyed building — razing enemy buildings directly pays
  • Barracks and Siege Workshop upgrades cost -66% gold
  • Varangian Guards and Longships move +10% faster
  • Team Bonus: siege weapons +2 line of sight

Unique Unit: Jomsviking

Sworn members of a sacred blood brotherhood, the Jomsvikings terrorized the Baltic from their base at Jomsborg. In game, this nimble raider carries a spear and a shield, and hurls torches at enemy buildings and ships to set them ablaze — a melee infantryman with built-in arson.

Unique Technologies

  • Hamask (Castle Age): infantry deal increasing damage as they lose HP — the battle frenzy of the berserks
  • Northmen's Fury (Imperial Age): siege units and siege ships +40% attack vs. buildings; the Mangonel line and siege ships +1 range

What the Technology Tree Shows

Reading the official technology tree, the Danes look like a committed one-two punch of infantry and siege:

Strengths

  • Full infantry lines: Champion, Halberdier, Gambesons, Squires and Arson — with Blast Furnace
  • Heavy siege: Siege Ram, Siege Onager, Heavy Scorpion and Siege Tower, all discounted in gold by the civ bonus
  • Mounted Crossbowman line with Thumb Ring and the new Cranequins technology
  • A raiding navy: Fast Fire Ship, Galleon, Elite Longship (+10% speed), [Catapult Galleon](/en/resources/units/catapult-galleon), Clinker Construction and Carvel Hull
  • Stone Shaft Mining and Fervor are in — unusual perks for a raiding civilization

Gaps

  • A bare stable: Light Cavalry and Knight only — no Hussar, no Cavalier, no Paladin
  • No Arbalester and no gunpowder: no Hand Cannoneer, Bombard Cannon or Bombard Tower
  • Soft defenses: no Keep, no Fortified Wall, no Architecture — walls stop at Stone Walls and towers at Guard Tower
  • A thin late economy: no Two-Man Saw, no Crop Rotation, no Guilds
  • A gutted Monastery missing Atonement, Herbal Medicine, Heresy and Faith

The article also shows the Danish Castle, drawing on the Danevirke, Trelleborg and Jomsborg fortifications, and the Danish Wonder — the fabled Yggdrasil world tree.

Our Take

Everything in this kit pushes forward: infantry that fights harder as it bleeds, siege that outranges and shreds buildings, and a loot bonus that turns every razed house into resources. The near-total absence of defensive technologies is the counterpart — the Danes will want to end games, not turtle through them.

The Danes were previewed alongside the [Saxons](/en/resources/news/saxons-civilization-deep-dive-viking-sagas). Since publication, [The Viking Sagas has launched](/en/resources/news/the-viking-sagas-launch-update-185872), and all three civilizations are in our [civilizations database](/en/resources/civilizations).

Original source: Age of Empires

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