Update 128550 - Winter Pathing & Romans Ranked
The massive End-of-Year update. Pathing algorithm rewritten (v3.0), Romans finally added to Ranked ladder, and buffs for underplayed archer civilizations.
Key Highlights
- Pathing Engine v3.0 (Unit regrouping fixed)
- Romans added to Ranked Ladder
- Vikings: Berserks +5 HP
- Saracens: Market cost reduced to 100W
Content
General Changes: - Pathing v3.0: Units no longer stutter when grouping in large numbers (40+). Collision size of Villagers slightly reduced to prevent stucking at woodlines. - Romans: Now available in Ranked Matchmaking. Lacking Supply. - Palisade Walls: Build time increased 6s -> 7s. - Siege Tower: Hop capacity 10 -> 15. Speed 0.8 -> 0.9.
Civilization Changes: - Britons: Longbowman range upgrade cost reduced by 20%. - Bulgarians: Krepost cost 350s -> 325s. - Goths: Perfusion research time 40s -> 50s. - Romans: Galley-line fires 15% faster (Team Bonus). Scorpions cost -60% gold. - Saracens: Market cost 175w -> 100w. - Vikings: Berserk HP 64 -> 69. Elite Berserk HP 75 -> 80.
FAQ
Are Romans finally in ranked?
Yes! As of December 2024, Romans are playable in ranked matchmaking. They are considered a strong infantry/siege civ with powerful Scorpions.
Does the pathing update fix the regrouping bug?
Yes, the new v3.0 engine specifically targets the 'stutter step' issue when grouping 40+ units. Armies should move much more fluidly now.
Is the Viking Berserk buff significant?
It is huge. +5 HP allows Berserks to survive one extra Arbalester shot in many scenarios, making their regeneration mechanic even more oppressive in long fights.
Why was the Saracen Market buffed?
The developers wanted to encourage more aggressive market abuse strategies in the Feudal Age. A cheaper market allows for faster up-times on open maps.
Is the Goth Perfusion nerf noticeable?
It slows down their post-imperial flood slightly, giving opponents a roughly 10-second wider window to destroy the Castles before the spam becomes unstoppable.