Outpost
Defensive - FeudalDescription
"Small defensive structure that provides vision. Cannot attack but has excellent line of sight for map awareness."
Strategic Analysis
Strategic Role
Outposts provide vision without the cost of Watch Towers. Use them to spot incoming attacks and monitor key map locations.
Key Tactics
Early Warning
Place Outposts at common attack routes to spot enemies before they reach your base. Early warning saves villagers.
Relic Watching
Build Outposts near relics to monitor when enemies try to collect them.
Gold/Stone Vision
Place Outposts near contested resources to see when enemies are mining there.
Warning
Outposts cannot attack. They are purely for vision and will be easily destroyed by any military force.
Stats Analysis
Outposts are cheap vision buildings. Their excellent line of sight makes them valuable for map control.
Line of Sight
8 Tiles
Excellent vision range. Outposts see farther than most buildings.
Cost
25W / 5S
Very cheap. You can afford multiple Outposts for comprehensive map vision.
Hit Points
500 HP
Low health. Outposts are not meant to withstand attacks.
Placement Tip
Build Outposts on hills for extra vision range. Place them at map edges and common attack routes.
Timing Tip
Build Outposts in Feudal Age to spot enemy rushes. They are especially valuable on open maps like Arabia.