Outpost

Outpost

Defensive - Feudal
Wood25
Stone5
HP 500
Build 15s
Melee Arm. 0
Pierce Arm. 6
0

Description

"Small defensive structure that provides vision. Cannot attack but has excellent line of sight for map awareness."

Strategic Analysis

Strategic Role

Outposts provide vision without the cost of Watch Towers. Use them to spot incoming attacks and monitor key map locations.

Key Tactics

Early Warning

Place Outposts at common attack routes to spot enemies before they reach your base. Early warning saves villagers.

Relic Watching

Build Outposts near relics to monitor when enemies try to collect them.

Gold/Stone Vision

Place Outposts near contested resources to see when enemies are mining there.

Warning

Outposts cannot attack. They are purely for vision and will be easily destroyed by any military force.

Stats Analysis

Outposts are cheap vision buildings. Their excellent line of sight makes them valuable for map control.

Line of Sight

8 Tiles

Excellent vision range. Outposts see farther than most buildings.

Cost

25W / 5S

Very cheap. You can afford multiple Outposts for comprehensive map vision.

Hit Points

500 HP

Low health. Outposts are not meant to withstand attacks.

Placement Tip

Build Outposts on hills for extra vision range. Place them at map edges and common attack routes.

Timing Tip

Build Outposts in Feudal Age to spot enemy rushes. They are especially valuable on open maps like Arabia.