Cumans civilization icon - Age of Empires 2

Cumans

Cavalry
Definitive Edition
Specialties
Cavalry Siege

Team Bonus

Palisade Walls +33% HP

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Overview

"The Cumans are a cavalry civilization with the unique ability to build a second Town Center in Feudal Age, faster mounted units, and early access to siege weapons."

Civilization Bonuses

  • 1

    One additional Town Center can be built in Feudal Age

  • 2

    Mounted Units move +5/10/15% faster in Feudal/

  • 3

    Archery Ranges and Stables cost -75 wood

  • 4

    Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age

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AoE Coach analysis

Context & meta

The Cumans are a Cavalry civilization built around speed and aggressive timing. Their defining bonus lets them build one additional Town Center already in Feudal Age, enabling explosive booms, while their Mounted Units move +5/10/15% faster across Feudal, Castle and Imperial Age. Archery Ranges and Stables cost -75 wood, and they unlock the Siege Workshop and Battering Ram in Feudal Age, with the Capped Ram available in Castle Age. The team bonus grants Palisade Walls +33% HP. Their unique unit, the Kipchak, is a mounted archer firing multiple arrows, and unique techs Steppe Husbandry and Cuman Mercenaries reinforce their cavalry identity. They thrive on open maps where their speed and early aggression dominate.

History & balance

The Cumans entered the game as a nomadic steppe civilization centered on a uniquely flexible economic and military identity. Their hallmark Feudal Town Center has always made them a lightning rod for discussion: it enables one of the fastest booms available, but also a feared rush where the extra Town Center is planted forward as an aggressive forward base. This duality has shaped how they are perceived, as a civilization rewarding bold, decisive openings and punishing passivity. Their mounted units' escalating speed bonus and early access to siege give them a momentum-driven feel few civilizations share. Over time the Cumans have settled into a reputation as a high-aggression, open-map specialist whose timing windows must be seized or surrendered.

In pro play

Pros exploit the Cumans in two signature ways. The first is the feared Feudal Town Center boom: planting a second Town Center early to explode the villager count, then transitioning into Knights or Kipchaks fueled by cheaper Archery Ranges and Stables. The second is the aggressive forward Town Center, used to apply relentless pressure on maps like Arabia while the escalating cavalry speed bonus makes raids and flanks devastating. Top players value the early Siege Workshop and Ram access to break walls and end Feudal-Age standoffs. Aggressive specialists leverage the speed bonus to keep opponents pinned, while the Kipchak provides a mobile ranged answer in team games where Cuman Mercenaries can flood the field.

How to counter it

Beat the Cumans by punishing the greed their Feudal Town Center invites. Scout for an early second Town Center or a forward base, and if you spot a boom, hit it with timed Feudal aggression before their economy stabilizes. Walling is essential against their speed-boosted cavalry, since raids hurt far more when units arrive faster; keep villagers behind defenses and garrison promptly. Their cavalry and Kipchaks fold to disciplined Pikeman and Halberdier play, and Camel Riders shred their Knights. Skirmishers counter the Kipchak's arrows. Because the Cumans are timing-dependent, surviving their early aggression and forcing a longer game blunts their edge, as their tech tree lacks the resilience of more defensive civilizations once their windows close.