Turks civilization icon - Age of Empires 2

Turks

Gunpowder
Age of Kings
Specialties
Gunpowder Cavalry Economy

Team Bonus

Gunpowder Units train +25% faster

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Overview

"The Turks are a gunpowder civilization with faster gold mining, free scout cavalry upgrades, free chemistry, cheaper gunpowder technologies, and tougher gunpowder units."

Civilization Bonuses

  • 1

    Gold miners work +25% faster

  • 2

    Scout Cavalry-line +1 pierce armor and upgrades free

  • 3

    Chemistry free; Gunpowder technologies costs -50%

  • 4

    Gunpowder Units +25% HP

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Context & meta

Turks are the definitive gunpowder civilization. They get Chemistry for free, gunpowder technologies cost -50%, and their gunpowder units have +25% HP — turning Hand Cannoneers, Bombard Cannons and their Janissary unique unit into tanky, cost-efficient powerhouses. Faster gold mining (+25%) fuels their gold-heavy army, and their free Scout Cavalry upgrades plus +1 pierce armor give them a surprisingly strong Hussar for raiding and Trash Wars. The Turk identity is clear: rush to a gunpowder army faster and cheaper than anyone, and overwhelm with tanky Janissaries and Bombard Cannons.

History & balance

Turks have always been the gunpowder specialist, and their identity has stayed consistent since Age of Kings. The Definitive Edition addressed their historical weakness — a thin tech tree (no Elite Skirmisher, weak Pikemen, no Halberdier historically) that made them poor in Trash Wars — by buffing their gold economy and Hussar. Their free Chemistry and cheaper gunpowder remain the fastest path to Hand Cannoneers and Bombard Cannons in the game. The Janissary, a gold-heavy gunpowder unique unit, has been tuned around its strong burst damage and the Turk HP bonus.

In pro play

Turks shine in lategame gunpowder pushes, especially on closed maps where games reach Imperial Age. Pros leverage free Chemistry to hit Hand Cannoneers and Bombard Cannons fast, then grind with tanky gunpowder backed by Bombard Cannons that outrange everything. The Janissary + Bombard Cannon + Hussar composition is a signature Turk endgame. Their faster gold mining sustains the gold-heavy army longer than most. The known weakness pros manage is the Trash War: with weaker trash units, Turks want to end the game with gunpowder before resources run dry.

How to counter it

Exploit the Turkish trash-unit weakness: in a long Trash War, Turks struggle without Elite Skirmishers and with weaker Pikemen, so draining their gold and forcing a trash fight is a winning macro plan. Their gunpowder is gold-heavy — raid their gold to starve the Janissaries and Hand Cannoneers. Mobility beats their slow gunpowder: Light Cavalry and Mangudai dodge Hand Cannoneer shots and dive Bombard Cannons. Archers outrange Hand Cannoneers. Above all, don't let the game become a pure gunpowder slugfest on a closed map — force the resource-starved lategame where their tech-tree gaps hurt.