Janissary
The Turkish unique gunpowder unit. High attack and range with no minimum range make it a devastating ranged infantry killer.
Tactical Briefing
The Janissary is a Hand Cannoneer on steroids. With 17 attack and 7 range (8 as Elite), you outshoot almost every other ranged unit. Unlike Hand Cannoneers, you have no accuracy issues and no minimum range - you can fire at point-blank. Your weakness is the standard gunpowder vulnerability: no pierce armor means archers hurt you, and being infantry means cavalry runs you down.
Statistics
- HP
- 35
- Attack
- 17
- Melee Armor
- 1
- Pierce Armor
- 0
- Range
- 7
- Speed
- 0.96
Cost
- Food: 60
- Gold: 55
Strong Against
Weak Against
Strategic Analysis
The Janissary is a **high-damage ranged infantry**. The combination of high attack, good range, and no minimum range makes you effective at all engagement distances.
- Infantry Shredder: 17 attack pierces armor easily. Champions, Halberdiers, and Eagles all melt before you.
- No Minimum Range: Unlike Hand Cannoneers, you can fire at enemies in melee range. This is huge for self-defense.
- Ram Killer: +2 vs Rams helps delete siege that tries to approach your lines.
Warning: **Slow and fragile**. At 0.96 speed with 1/0 armor, Knights and cavalry archers will destroy you. Always have supporting units.
Attack Bonuses
- +2 vs Ram