Janissary
ArcherEvolution
Janissary
CastleElite Janissary
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Janissary is a **high-damage ranged infantry**. The combination of high attack, good range, and no minimum range makes you effective at all engagement distances.
Tactical Playbook
Infantry Shredder
17 attack pierces armor easily. Champions, Halberdiers, and Eagles all melt before you.
No Minimum Range
Unlike Hand Cannoneers, you can fire at enemies in melee range. This is huge for self-defense.
Ram Killer
+2 vs Rams helps delete siege that tries to approach your lines.
Critical Point
**Slow and fragile**. At 0.96 speed with 1/0 armor, Knights and cavalry archers will destroy you. Always have supporting units.
Understanding The Stats
The Janissary offers exceptional ranged damage output with good range, but requires protection from fast units.
High Attack
Highest base attack of any ranged unit. Pierces through armor.
Long Range
Outranges most archers. Only Longbowmen and siege compete.
No Minimum Range
Unlike Hand Cannoneers, you fire at any range. Huge for self-defense.
Paper Armor
Very fragile. Archers and especially cavalry shred you quickly.
Coach's Tip
17 attack is massive. Most units have 0-2 pierce armor. You deal 15+ damage per shot to almost everything.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Ram | +2 |
Armor Classes
Archer
Vulnerable to Skirmishers and Huskarls.
Gunpowder
Vulnerable to units with bonus damage vs this class.
Unique Unit
Vulnerable to units with bonus damage vs this class.