Janissary unit icon - Age of Empires 2

Janissary

Archer
Food60
Gold55
Hit Points35
Attack17
Melee Armor1
Pierce Armor0
Train Time21s
Speed0.96

Evolution

Food 850 Gold 750

STRONG AGAINST

You win these trades cost-effectively.

?
Infantry
?
Slow units
?
Siege

WEAK AGAINST

Avoid these fights or bring support.

?
Cavalry
Skirmisher
Skirmisher
Huskarl
Huskarl
Onager
Onager

Strategic Analysis

Tactical Identity

The Janissary is a **high-damage ranged infantry**. The combination of high attack, good range, and no minimum range makes you effective at all engagement distances.

Tactical Playbook

Infantry Shredder

17 attack pierces armor easily. Champions, Halberdiers, and Eagles all melt before you.

No Minimum Range

Unlike Hand Cannoneers, you can fire at enemies in melee range. This is huge for self-defense.

Ram Killer

+2 vs Rams helps delete siege that tries to approach your lines.

Critical Point

**Slow and fragile**. At 0.96 speed with 1/0 armor, Knights and cavalry archers will destroy you. Always have supporting units.

Understanding The Stats

The Janissary offers exceptional ranged damage output with good range, but requires protection from fast units.

High Attack

17 Damage

Highest base attack of any ranged unit. Pierces through armor.

Long Range

7 Range

Outranges most archers. Only Longbowmen and siege compete.

No Minimum Range

Can Shoot Point-Blank

Unlike Hand Cannoneers, you fire at any range. Huge for self-defense.

Paper Armor

1/0 Armor

Very fragile. Archers and especially cavalry shred you quickly.

Coach's Tip

17 attack is massive. Most units have 0-2 pierce armor. You deal 15+ damage per shot to almost everything.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Ram+2

Armor Classes

Archer

Vulnerable to Skirmishers and Huskarls.

Gunpowder

Vulnerable to units with bonus damage vs this class.

Unique Unit

Vulnerable to units with bonus damage vs this class.