Arbalester unit icon - Age of Empires 2

Arbalester

Archer
Wood25
Gold45
Hit Points40
Attack6
Melee Armor0
Pierce Armor0
Train Time27s
Speed0.96

Evolution

Archer

Feudal
Food 125 Gold 75

Arbalester

Imperial
Food 350 Gold 300

STRONG AGAINST

You win these trades cost-effectively.

Halberdier
Halberdier
Pikeman
Pikeman
?
Infantry
Villager
Villager

WEAK AGAINST

Avoid these fights or bring support.

Elite Skirmisher
Elite Skirmisher
Hussar
Hussar
Siege Onager
Siege Onager
Huskarl
Huskarl

Strategic Analysis

Tactical Identity

The Arbalester is the **Imperial Age ranged backbone**. In mass, they shred infantry and villagers. Combined with Halberdiers and Siege, they form the classic 'Arb/Halb/Siege' death ball that dominates many late-game scenarios.

Tactical Playbook

Arb/Halb/Siege

The holy trinity: Halbs block cavalry, Arbs kill infantry and siege operators, Siege breaks buildings. This composition beats most armies in straight fights.

Micro Dodging

Against Onagers, split your Arbalesters into small groups. A single blob dies to one shot - spread formations survive multiple volleys.

Trade Push

In late game, push with mass Arbs toward enemy trade. Delete trade carts to starve their gold while your trash units sustain.

Critical Point

Siege Onager and Huskarls are **instant army deletions**. Huskarls have 10 pierce armor - your arrows deal 1 damage each. Never engage Goths without infantry support.

Understanding The Stats

The Arbalester maximizes the Archer line's potential. Higher HP and damage let you trade more efficiently, but the core vulnerabilities to siege and pierce-armored units remain.

Max HP

40 HP

40 HP is the most in the Archer line. With Ring Archer Armor (+2/+2), you become surprisingly tanky against other archers.

Peak Damage

6 Attack

6 base attack + Bracer (+1) + Blacksmith (+2) = 9 damage per arrow. In mass, that's devastating DPS.

Still Slow

0.96 Speed

Your speed never improves. Hussars (1.5) will always catch you. Keep Halbs between you and cavalry at all times.

Upgrade Cost

350F/300G

Expensive upgrade. Only research when you have 20+ Crossbows and plan to fight in Imperial Age. Otherwise, save the resources.

Coach's Tip

40 HP is good but not great. Your real power is in numbers - 30 Arbs firing together deal 180 damage per volley. Mass up, stay together, and melt anything that isn't armored.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Spearman+3

Armor Classes

Archer

Vulnerable to Skirmishers and Huskarls.