Archer unit icon - Age of Empires 2

Archer

Archer
Wood25
Gold45
Hit Points30
Attack4
Melee Armor0
Pierce Armor0
Train Time35s
Speed0.96

Evolution

Archer

Feudal
Food 125 Gold 75

Arbalester

Imperial
Food 350 Gold 300

STRONG AGAINST

You win these trades cost-effectively.

Spearman
Spearman
Pikeman
Pikeman
?
Infantry

WEAK AGAINST

Avoid these fights or bring support.

Skirmisher
Skirmisher
Hussar
Hussar
Mangonel
Mangonel

Strategic Analysis

Tactical Identity

The Archer is the **Feudal Age aggression king**. Cheap, ranged, and deadly in numbers, they let you pressure opponents while safely staying out of melee range. A mass of Archers can snowball into an unstoppable Crossbow timing push.

Tactical Playbook

Flush Build

The classic 22-pop Archer rush puts 6-8 Archers in enemy base by minute 10. Target woodlines and gold piles - kill villagers, cripple economy.

Spearman Counter

Your +3 bonus vs Spearman class means you delete anti-cavalry units. This protects your Scout Cavalry partners in team games.

Tower Support

Build a forward tower near enemy resources, then use Archers to zone villagers away. The tower tanks damage while you deal it.

Critical Point

Skirmishers are your **hard counter**. They cost no gold, have +3 bonus vs you, and have Pierce Armor. Never fight Skirmishers - run and find another target.

Understanding The Stats

The Archer trades durability for range. Low HP and zero armor make positioning critical - you must kill before being touched.

Range Advantage

4 Range

4 tiles of range lets you shoot most units before they can respond. Kite melee units by moving between shots.

Glass Cannon

0/0 Armor

No armor means everything hurts. A single Mangonel shot or a few Scout hits will kill you. Always have escape routes.

Spearman Bonus

+3 Dmg

Your +3 vs Spearman class makes you deadly against the entire Spear line. Spearmen, Pikemen - all melt to your arrows.

Gold Cost

45 Gold

45 gold per archer adds up. Balance Archer production with villager production - don't go broke!

Coach's Tip

30 HP with 0 armor is fragile. Research Fletching immediately for +1 attack and range. That extra tile of range is the difference between killing a Scout or dying to it.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Spearman+3

Armor Classes

Archer

Vulnerable to Skirmishers and Huskarls.