Blackwood Archer unit icon - Age of Empires 2

Blackwood Archer

Archer
Wood20
Gold15
Hit Points35
Attack6
Melee Armor0
Pierce Armor0
Train Time11s
Speed0.96

Evolution

Gold 450 Wood 600

STRONG AGAINST

You win these trades cost-effectively.

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Slow Infantry
Spearman
Spearman
Pikeman
Pikeman

WEAK AGAINST

Avoid these fights or bring support.

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Cavalry
Skirmisher
Skirmisher
Mangonel
Mangonel
Onager
Onager

Strategic Analysis

Tactical Identity

The Blackwood Archer is a **quantity over quality** unit designed to exploit the Tupi's economic advantages. At 0.5 population each, you can field twice the archers of any other civilization.

Tactical Playbook

Mass Production

Train from multiple Archery Ranges simultaneously. At 11 seconds per pair, 4 ranges produce 8 archers every 11 seconds. This production speed is unmatched.

Population Efficiency

At 0.5 pop each, a 200-pop army can include 80 Blackwood Archers while still having room for 160 pop worth of other units. This is game-changing.

Focus Fire

Individually weak but deadly in groups. Micro them to focus-fire high-value targets. 30 Blackwood Archers focus-firing will delete any unit in seconds.

Anti-Spearman

+2 vs Spearmen makes them effective at protecting your own cavalry from pike lines.

Critical Point

With only 35 HP and 0/0 armor, they are **extremely fragile**. A single Mangonel shot will wipe out entire groups. Skirmishers also counter them hard. Always spread them out and avoid clumping.

Understanding The Stats

Individually the weakest archer in the game, but the 0.5 pop mechanic and ultra-low cost make Blackwood Archers a force multiplier that breaks conventional army composition rules.

Half Population

0.5 Pop

The defining feature. You can field 200 Blackwood Archers in a 100-pop army slot. No other unit offers this population efficiency.

Paired Training

2 per 11s

Each training cycle produces 2 archers. With 4 Archery Ranges, that's 8 archers every 11 seconds — overwhelming production.

Ultra-Low Cost

20W 15G

At 20 wood and 15 gold each, you can mass them even with a modest economy. Cost-effective even when trading poorly.

Glass Cannon

35 HP

With 35 HP and 0/0 armor, they die to everything. One Mangonel shot kills groups. Micro and spreading are essential.

Coach's Tip

Your 35 HP is pathetic — but that's the point. You cost half the pop and a fraction of the resources. Trade 3 of you for 1 Crossbowman and you still win the resource exchange. Mass is your weapon.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Spearman+2

Armor Classes

Archer

Vulnerable to Skirmishers and Huskarls.