Blackwood Archer
ArcherEvolution
Blackwood Archer
CastleElite Blackwood Archer
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Blackwood Archer is a **quantity over quality** unit designed to exploit the Tupi's economic advantages. At 0.5 population each, you can field twice the archers of any other civilization.
Tactical Playbook
Mass Production
Train from multiple Archery Ranges simultaneously. At 11 seconds per pair, 4 ranges produce 8 archers every 11 seconds. This production speed is unmatched.
Population Efficiency
At 0.5 pop each, a 200-pop army can include 80 Blackwood Archers while still having room for 160 pop worth of other units. This is game-changing.
Focus Fire
Individually weak but deadly in groups. Micro them to focus-fire high-value targets. 30 Blackwood Archers focus-firing will delete any unit in seconds.
Anti-Spearman
+2 vs Spearmen makes them effective at protecting your own cavalry from pike lines.
Critical Point
With only 35 HP and 0/0 armor, they are **extremely fragile**. A single Mangonel shot will wipe out entire groups. Skirmishers also counter them hard. Always spread them out and avoid clumping.
Understanding The Stats
Individually the weakest archer in the game, but the 0.5 pop mechanic and ultra-low cost make Blackwood Archers a force multiplier that breaks conventional army composition rules.
Half Population
The defining feature. You can field 200 Blackwood Archers in a 100-pop army slot. No other unit offers this population efficiency.
Paired Training
Each training cycle produces 2 archers. With 4 Archery Ranges, that's 8 archers every 11 seconds — overwhelming production.
Ultra-Low Cost
At 20 wood and 15 gold each, you can mass them even with a modest economy. Cost-effective even when trading poorly.
Glass Cannon
With 35 HP and 0/0 armor, they die to everything. One Mangonel shot kills groups. Micro and spreading are essential.
Coach's Tip
Your 35 HP is pathetic — but that's the point. You cost half the pop and a fraction of the resources. Trade 3 of you for 1 Crossbowman and you still win the resource exchange. Mass is your weapon.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Spearman | +2 |
Armor Classes
Archer
Vulnerable to Skirmishers and Huskarls.