Mounted Trebuchet unit icon - Age of Empires 2

Mounted Trebuchet

Unique Unit
Food175
Gold175
Hit Points75
Attack30
Melee Armor2
Pierce Armor4
Train Time46s
Speed0.8

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

The AoE Coach mascot: a medieval helm wearing a headset

Stop searching after the game

The coach calls out counters live, the moment the unit shows up.

Try it free

Evolution

The coach's briefing

Commander, the Mounted Trebuchet is Khitan siege cavalry — not a Trebuchet. It shoots from 10 tiles and cannot fire at all inside 3, and its projectiles leave fire burning on the ground where they land. With 75 HP and 30 attack for 175 food and 175 gold, it is expensive and it does not survive contact. The official help names siege weapons and tight groups as its targets, and anything that reaches close range as its weakness. Fire from the back, move before the answer arrives, and let the lingering fire hold the ground you just shot.

STRONG AGAINST

You win these trades cost-effectively.

?
Siege Weapons
?
Tight Groups

WEAK AGAINST

Avoid these fights or bring support.

?
Units at Close Range
The AoE Coach mascot: a medieval helm wearing a headset

Just lost against this unit?

Your coach names the counters during the match — not once the game is over.

Try the coach for free

Strategic Analysis

Tactical Identity

Khitan unique siege cavalry

Tactical Playbook

The fire is the point

Projectiles leave lingering fire where they land — shooting a position denies it for a while, even after the volley.

Three tiles is a wall

It cannot fire inside 3 tiles. A single unit that closes that gap makes it useless until it walks away.

It answers siege

The official help names siege weapons among its targets: it outranges most of them from a mounted body that can leave.

Critical Point

Seventy-five HP for 175 food and 175 gold. Losing one to a raid is losing a Castle-Age army budget.

Understanding The Stats

75 HP, 30 attack, 2/4 armor, range 10 with a minimum of 3, for 175 food and 175 gold in 46 seconds.

Attack

30

Plus lingering fire where the shot lands

Range

10

And nothing at all inside 3 tiles

HP

75

It does not survive being reached

Speed

0.8

Mounted, but slower than an army

Coach's Tip

Range 10 with a minimum of 3 — the whole unit lives in that gap. Screen it or lose it.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
No damage bonus: this unit deals the same damage to every target.

Armor Classes

Unique Unit

Vulnerable to units with bonus damage vs this class.

Camel

Takes specific bonus damage from Pikemen.

Civilizations

Khitans

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Mounted Trebuchet is the Khitan unique siege cavalry, a 175-food/175-gold mobile siege piece with 75 HP, 30 attack, 2/4 armor, 10 range, 0.8 speed and 13 line of sight. The official help gives the categories: strong versus Siege Weapons and tight groups of units, weak versus units at close range; its projectiles also leave lingering fire on the ground. The game places it with the Khitans, despite a stale civilization label in the derived unit entry. It is powerful because it can reposition as a mounted siege unit, but the price makes every lost body painful.

History & balance

The Mounted Trebuchet turns the traditional siege rhythm into a cavalry rhythm. Instead of packing, unpacking and waiting for a fixed firing position, the Khitan design gives the trebuchet a mobile body that can threaten a second angle or retreat from a response. The official help keeps its role narrow: it is still a siege weapon, and the lingering fire rewards area denial rather than reckless chasing. Khitan melee upgrades and faster Spearman, Skirmisher and Scout lines create the screen that lets the expensive piece operate. Its trade-off is deliberate : 75 HP, 0.8 speed and 46 seconds of training mean mobility improves positioning, not survivability.

In pro play

Use Mounted Trebuchets from behind a moving screen, firing at a building or enemy siege line before sliding to a new angle. Ten range and 13 line of sight let the unit work from outside many responses, while the fire left on the ground discourages a straight chase. Never send one forward without vision: a 75-HP, 0.8-speed unit is still vulnerable once melee reaches it. Khitan players can pair the siege cavalry with faster Skirmishers or Spearmen, then use the support army to buy the time needed for a second shot. The best timing is after the opponent commits to fixed defenses or massed siege; the mobility then creates value every time the enemy must turn around.

How to counter it

The classic mistake is answering a Mounted Trebuchet with slow siege and allowing it to choose every angle. The official help gives the categories: strong versus Siege Weapons and tight groups, weak versus close-range units. Pikemen carry +18 versus its Camel class and Halberdiers +26, so cheap melee can close behind vision and deny retreat. Spread your army, make contact from several paths and ignore the temptation to chase with Mangonels. If you keep losing to Mounted Trebuchets without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.