Organ Gun
SiegeBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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Organ Gun
CastleElite Organ Gun
ImperialThe coach's briefing
You fire 5 bullets per shot, with the main one dealing 16 damage. Total damage is around 20 per volley. At 7 range, you outrange most units. With 50 HP and 2/4 armor, you're fairly tanky for siege. But your minimum range means melee units can get under you. Position carefully behind your main army.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Just lost against this unit?
Your coach names the counters during the match — not once the game is over.
Strategic Analysis
Tactical Identity
The Organ Gun is a **multi-shot siege unit**. Devastating vs clumped targets at range.
Tactical Playbook
Multi-Shot
5 bullets per attack. High damage vs groups.
Long Range
7 range outranges most units and Castles.
Pierce Armor
4 pierce armor. Takes less from archers.
Critical Point
**Minimum range vulnerability**. Melee units that close the gap will kill you easily.
Understanding The Stats
The Organ Gun offers unique multi-shot capability for devastating ranged siege.
Multi-Shot
Main 16 + secondaries. ~20 total damage.
Long Range
Outranges most threats.
Good Armor
Tanky for siege. Survives arrows.
Minimum Range
Can't fire at adjacent units.
Coach's Tip
5 bullets with spread means you can hit multiple units. Group enemies will take massive damage per volley.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Infantry | +2 |
Armor Classes
Siege
Vulnerable to units with bonus damage vs this class.
Gunpowder Unit
Vulnerable to Condottieros.
Unique Unit
Vulnerable to units with bonus damage vs this class.
Civilizations
* 1 civilizations have access to this unit.
Other Units
AoE Coach analysis
Context & meta
The Organ Gun is the Portuguese unique Siege Gunpowder Unit, priced at 80 wood and 70 gold. It has 50 HP, 6 attack, 2/4 armor, range 7, speed 0.85, and line of sight 8, with a 25-second train time. The official help gives the categories: Strong vs. large groups of units; Weak vs. Cavalry and Mangonel-line. Its volley of bullets is the point: the unit is most threatening when several targets are packed together, but its low speed and siege classification make positioning and protection essential. Portuguese units also cost 20% less gold.
History & balance
The Organ Gun turns area pressure into a Portuguese identity without giving the unit a safe solo profile. Its 25-second train time, 80 wood/70 gold cost, range 7, and 0.85 speed create a clear trade: a volley can punish a mass, but cavalry or a siege answer can reach it when the line is unsupported. The Portuguese gold discount helps fund the expensive composition, while foragers also generate wood and ships receive extra HP. The design is therefore about building a protected firing position and making the opponent pay for clumping, not about chasing units across the map.
In pro play
Produce Organ Guns when the opponent must move through a narrow approach or is already investing in a dense army. Twenty-five seconds of training and the Portuguese gold discount reward multiple protected production points, but 0.85 speed means the firing line must be planned before the fight. Keep cavalry, buildings, or another screen in front, then let range 7 and the volley punish the units behind the first contact. Avoid firing into scattered targets where the special strength is wasted. Move after each exchange so a Mangonel-line cannot set up freely, and make the opponent choose between splitting the army and taking the full volley.
How to counter it
The classic mistake is to feed a packed infantry ball into Organ Guns and make the official strength work for free. The official help gives the weak categories: Cavalry and Mangonel-line. Knights can close on the 0.85-speed siege gun and fight from its blind side; Mangonels answer the siege unit with area damage and punish a Portuguese line that stays together. Use a wide approach, split the army before contact, and focus the Organ Guns once their screen is displaced. Do not trade scattered ranged units at range 7. If you keep losing to Organ Guns without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.