House
Provides population space for units. Without Houses, you cannot produce more villagers or military units.
Statistics
- Age
- Dark
- Category
- economic
- HP
- 550
- Build Time
- 25s
- Melee Armor
- 0
- Pierce Armor
- 7
Cost
- Wood: 25
Strategic Analysis
Houses are essential for population growth. Each House provides 5 population space, allowing you to produce more villagers and military units.
- Avoid Population Cap: Always build Houses before you need them. Getting "housed" (stuck at population limit) wastes valuable production time.
- Early Game Walling: Houses can be used as part of your wall line in early game, saving wood on palisade walls.
- Quick Walls: In emergencies, Houses can be placed to block enemy unit pathing or protect vulnerable villagers.
Warning: Getting housed early game can cost you the match. Always queue Houses ahead of reaching population limits.