House
Economic - DarkDescription
"Provides population space for units. Without Houses, you cannot produce more villagers or military units."
Strategic Analysis
Strategic Role
Houses are essential for population growth. Each House provides 5 population space, allowing you to produce more villagers and military units.
Key Tactics
Avoid Population Cap
Always build Houses before you need them. Getting "housed" (stuck at population limit) wastes valuable production time.
Early Game Walling
Houses can be used as part of your wall line in early game, saving wood on palisade walls.
Quick Walls
In emergencies, Houses can be placed to block enemy unit pathing or protect vulnerable villagers.
Warning
Getting housed early game can cost you the match. Always queue Houses ahead of reaching population limits.
Stats Analysis
Houses are cheap and quick to build. Their low HP means they fall quickly to attacks, but their primary purpose is population space, not defense.
Population Space
+5 Pop
Each House provides 5 population space. You need about 40 Houses for a 200 population game.
Wood Cost
25 Wood
Very cheap. You can build 7 Houses with the cost of one military building.
Build Time
25s
Fast construction. One villager can build a House in under 30 seconds.
Placement Tip
Build Houses in a line to help with walling. Avoid placing them randomly - organized base layouts are easier to defend.
Timing Tip
Build Houses in pairs to stay ahead of population. Standard timing: 2 Houses at start, then 2 more around 15 pop, 20 pop, etc.