Farm
Economic - DarkPrerequisites
Description
"Provides a renewable source of food. Villagers work farms until they are exhausted, then the farm must be rebuilt."
Strategic Analysis
Strategic Role
Farms are your sustainable food source for the entire game. Unlike berries, deer, or boar, farms never run out as long as you reseed them.
Key Tactics
Automatic Reseed
Enable farm auto-reseed on your Mill to never have idle farm villagers. This costs wood automatically when farms expire.
Eco Upgrades
Horse Collar, Heavy Plow, and Crop Rotation increase farm food. Research these to reduce reseed frequency.
Farm Placement
Build farms tightly around Mills. Each tile of walking distance reduces your food income over time.
Warning
Farms are wood-intensive. Maintain a strong wood economy to support farm reseeding, especially in long games.
Stats Analysis
Farms are the weakest buildings but essential for food. Their low HP means they are easily destroyed but also quickly rebuilt.
Food Yield
175-550
Base 175 food, improved by Horse Collar (+75), Heavy Plow (+125), and Crop Rotation (+175).
Wood Cost
60 Wood
Ongoing cost throughout the game. A strong wood economy supports more farms.
Build Time
15s
Very fast. Villagers can quickly reseed expired farms.
Placement Tip
Build farms in a circle around your Mill. 8 farms fit perfectly around one Mill for maximum efficiency.
Timing Tip
Start building farms after berries and shore fish are gone. Around 15-20 minutes into the game, most of your food should come from farms.