Feitoria

Feitoria

Economic - Imperial
Gold350
Stone300
HP 2700
Build 120s
Melee Arm. 3
Pierce Arm. 10
0

Base values, before building technologies. Masonry and then Architecture each give buildings "+10% HP, +1/+1 Armor": late in a game, the real numbers are higher.

The AoE Coach mascot: a medieval helm wearing a headset

Stop searching after the game

The coach calls out counters live, the moment the unit shows up.

Try it free

Description

"Portuguese unique building. A trading post that slowly generates all resources. Useful when map resources are depleted."

Strategic Analysis

Strategic Role

The Feitoria is an infinite resource generator for late-game scenarios. It slowly produces all four resources (Food, Wood, Gold, Stone) without any villager input.

Key Tactics

Population Trade-off

Each Feitoria uses 20 population space. Build them only when resources are scarce and population efficiency is less critical.

Late Game Insurance

When gold mines run dry, Feitorias ensure you can still produce gold units indefinitely.

Defensive Maps

On closed maps where games go ultra-late, Feitorias can outlast opponents who run out of resources.

Warning

Feitorias produce resources slowly. They are not a substitute for an economy, but a supplement when resources are depleted.

Stats Analysis

The Feitoria is expensive and uses population but provides infinite resources over time.

Population Cost

20 pop

Uses 20 population space. A significant trade-off for resource generation.

Resource Rate

0.8/0.8/0.45/0.25

Generates Food/Wood/Gold/Stone per second. Slow but infinite.

Total Cost

650 Resources

350 Gold and 300 Stone, and no Wood at all. A major investment.

Placement Tip

Build Feitorias in protected areas. They are expensive targets that enemies will prioritize.

Timing Tip

Build Feitorias in late Imperial Age when map resources are running low.

The AoE Coach mascot: a medieval helm wearing a headset

Just lost against this unit?

Your coach names the counters during the match — not once the game is over.

Try the coach for free

AoE Coach analysis

Context & meta

Feitoria is the Portuguese Imperial Age economic building. It costs 350 gold and 300 stone, takes 120 seconds to build, has 2,700 HP, 3 melee armor, 10 pierce armor and 6 line of sight, and consumes 20 population space. The official help says it passively generates wood, food, gold and stone, with University upgrades improving its durability and a Monastery upgrade increasing resistance to Monks. It is a late-game resource engine, not a military production site, so its return depends on surviving long enough to replace exhausted map income.

History & balance

Feitoria evokes a fortified trading post rather than a normal farm, mine or lumber camp. Portuguese maritime power depended on overseas factories, warehouses and protected commercial stations that connected distant markets to a steady flow of supplies. AoE2 turns that idea into a deliberate late-game trade-off: a huge structure creates resources without villagers, but the population it occupies is itself a strategic cost. The building rewards a player who can hold territory and wait. It punishes a player who treats passive income as instant army value, because the slow generation rate and long construction time cannot rescue a collapsing economy by themselves.

In pro play

Build Feitorias only after the map economy is constrained and your population plan can absorb 20 space per building. The 650-resource price and 120-second build time demand a safe location behind walls, castles or a controlled coastline; one exposed Feitoria is an expensive raid target. Use the four-resource trickle to sustain gold-heavy units, siege replacements and repairs while villagers move to safer work. Add them gradually rather than abandoning farms and mines too early. In a closed Imperial game they make a depleted map playable, but they do not replace military production, trade protection or active spending.

How to counter it

The classic mistake is attacking Portuguese armies while ignoring the Feitoria that replaces the map economy. The official help gives the economic function: passive wood, food, gold and stone generation at a cost of 20 population; it does not give a combat Weak vs category. Scout it before completion, force the Portuguese player to defend the 120-second window and take the surrounding territory so its resources cannot be spent safely. At 2,700 HP and 10 pierce armor it is not a quick Archer target; use siege support and sustained pressure. If you keep losing to Feitorias without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.