Palisade Wall
Defensive - DarkBase values, before building technologies. Masonry and then Architecture each give buildings "+10% HP, +1/+1 Armor": late in a game, the real numbers are higher.
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Try it freeDescription
"Cheap wooden wall available from the Dark Age. Provides basic protection against raids but is easily destroyed by military units."
Strategic Analysis
Strategic Role
Palisade Walls are your first line of defense. They buy time against early rushes and force opponents to commit units to break through. Essential for boom strategies.
Key Tactics
Quick Walling
Use Palisades to wall your base quickly in Dark and Feudal Age. Even incomplete walls slow down attacks.
Resource Protection
Wall around woodlines and gold mines to protect villagers from scout rushes.
Emergency Defense
Quick-wall villagers when attacked by placing a Palisade between them and the attacker.
Delay Tactics
When being raided, wall behind your main wall to create multiple layers. Each layer buys more time.
Warning
Palisades fall quickly to Men-at-Arms and siege. Never assume they will hold for long against a determined attack.
Stats Analysis
Palisade Walls are extremely cheap and quick to build. Their low HP makes them a delaying tool, not a permanent defense.
Cost
3 Wood
Incredibly cheap. You can wall an entire base for the cost of a few villagers.
Build Time
6s
Fast enough to quick-wall in emergencies. Practice this skill.
Hit Points
150 HP
Low HP means units break through quickly. Use as a delay, not a fortress.
Placement Tip
Wall at natural chokepoints where the map narrows. Use houses and resources as part of your wall to save wood.
Timing Tip
Start walling in late Dark Age or early Feudal depending on your strategy. Scout rushes can arrive as early as 8 minutes.
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AoE Coach analysis
Context & meta
The Palisade Wall is a Dark Age wooden wall designed for cheap information and delay. The building record gives 3 wood, 7 seconds to build, 150 HP, 2 melee/5 pierce armor, and line of sight 2. The official help says it is cheap and easy to build, slows enemies, warns of their approach, and cannot be converted by enemy Monks. It does not provide a literal Strong vs. or Weak vs. category. That is useful context: a Palisade is not meant to win a siege. It buys a few seconds, closes a gap, and tells the player which side of the map needs attention.
History & balance
The Palisade Wall is the earliest expression of defensive geometry and the cheapest way to turn open terrain into a readable map. Three wood and six seconds make it available before a player can afford a serious stone investment, while 150 HP is deliberately temporary. The official text connects the wall to warning and slowing rather than damage, so its history is about tempo: a Palisade gives the defender time to pull Villagers, complete a house, or bring the first military unit. It also remains useful later as a scaffold for stronger walls and gates. The design rewards planning a route, not pretending the wood can hold forever.
In pro play
Build Palisades to create a warning system around the exact place the opponent wants to enter. At 3 wood and 7 seconds, a short line can protect a gold mine, narrow a Town Center approach, or close the corner behind a raid. Leave a controlled gate for your own units and connect the wall to terrain or buildings so the enemy cannot simply walk around it. Because 150 HP and zero armor disappear quickly, the value is in the alert and the pathing delay, not in repairing forever. Replace the temporary wood with a stronger structure only when the map and resources justify it; until then, use the seconds to move Villagers and rally support.
How to counter it
The classic mistake is spending siege or a long military detour on a Palisade that costs only 3 wood and has 150 HP. The official help does not give a literal Weak vs. category; it gives the mechanic: this is a cheap wooden delay. Use ordinary close-range units or Villagers when the route is safe, attack the shortest segment, and keep the army moving instead of waiting for a perfect breach. If the Palisade is part of a real wall network, scout the next opening and pressure the economy behind it rather than overcommitting to one tile. If you keep losing time to Palisades without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.