Celts
Infantry & SiegeTeam Bonus
Siege Workshops work +20% faster
Stop searching after the game
The coach calls out counters live, the moment the unit shows up.
Try it freeOverview
"The Celts are an infantry and siege civilization with fast lumberjacks, speedy infantry, and devastating siege weapons that attack faster."
Civilization Bonuses
- 1
Lumberjacks work +15% faster
- 2
Livestock animals within Celt unit line of sight cannot be stolen
- 3
Infantry moves +5/10/15/20% faster in Dark/Feudal/
- 4
Siege Weapons attack +25% faster
Unique Units
Unique Technologies
Just lost against this unit?
Your coach names the counters during the match — not once the game is over.
Other Civilizations
AoE Coach analysis
Context & meta
Celts are the definitive infantry-and-siege civilization. Their infantry moves +5/10/15/20% faster per age — solving the eternal infantry weakness of being kited — and their Siege Weapons attack +25% faster, making Celtic Onagers and Rams terrifyingly efficient. Faster Lumberjacks fuel a wood-heavy army, and an unusual bonus prevents enemies from stealing their sheep and other herdables under Celt unit vision. Their Woad Raider unique unit is a fast, cheap infantry raider. The Furor Celtica unique tech gives Siege Rams +40% HP, anchoring a brutal late-game siege push that few civilizations can match head-on.
History & balance
Celts have been the infantry-speed and siege specialist since Age of Kings, and the infantry move-speed bonus is one of the most genuinely impactful bonuses in the game because it directly addresses infantry's biggest flaw. The Definitive Edition kept the +25% siege attack speed that makes Celtic Onagers a unique threat. Furor Celtica has long been a defining lategame tech. Balance work has mostly tuned their Woad Raider cost and their early-game viability, keeping Celts a strong but specialized pick rather than an all-rounder.
In pro play
Celts shine in infantry-and-siege strategies, especially on maps where their fast infantry can close on archers. The Woad Raider rush and the late-game Celtic Onager push (faster-firing, supported by Furor Celtica Rams) are signature plays. On closed maps, Celtic siege is feared — their Onagers melt massed units faster than any other civ's. Pros also value the no-steal sheep bonus on nomadic and open maps for securing early food. Celts reward aggressive, siege-forward play rather than passive booming.
How to counter it
Celts lack good cavalry and their archers are mediocre, so a cavalry-and-archer civ can outmaneuver them — Knights raid the wood-heavy Celt economy while archers kite the infantry (even fast Celt infantry still loses to well-microed Crossbows). The key threat is their siege: keep your army spread to minimize Onager splash, and use Light Cavalry or Hussars to dive and kill Celtic Onagers and Rams before they do damage. Bombard Cannons outrange their siege. Deny the late game where Furor Celtica siege dominates by ending the game earlier with mobile aggression.