Bow Saw

Bow Saw

Lumber Camp - Castle
Food 150
Wood 100
Time 50s
Category economy

Evolution

Bow Saw

Castle
Food 150 Wood 100
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Technology Effect

"+20% Wood gathering rate"

Coach's Tip

Bow Saw is the Castle Age wood upgrade. Combined with Double-Bit Axe, it significantly boosts your wood income.

Strategic Analysis

Strategic Identity

Bow Saw is the Castle Age wood upgrade. Combined with Double-Bit Axe, it significantly boosts your wood income.

When to Research

High Priority

Research Bow Saw as soon as you have the resources and are using economy units.

Combat Impact

+20% Wood gathering rate

Affected Units

This technology improves 1 units.

Civilization Access

Armenians
Aztèques
Bengalis
Berbères
Bohémiens
Britanniques
Bulgares
Bourguignons
Birmans
Byzantins
Celtes
Chinois
Coumans
Dravidiens
Éthiopiens
Francs
Géorgiens
Goths
Gurjaras
Hindustanis
Huns
Incas
Italiens
Japonais
Jürchen
Khitans
Khmers
Coréens
Lituaniens
Magyars
Malais
Maliens
Mapuche
Mayas
Mongols
Muisca
Perses
Polonais
Portuguese
Romains
Sarrasins
Shu
Siciliens
Slaves
Espagnols
Tatars
Teutons
Tupi
Turcs
Vietnamiens
Vikings
Wei
Wu

* 53 civilizations have access to this technology.

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AoE Coach analysis

Context & meta

Bow Saw is a Castle Age technology researched at the Lumber Camp. It costs 150 food and 100 wood and takes 50 seconds. Villagers gather wood +20% faster. It continues the wood economy after Double-Bit Axe, so the return is measured across the lumberjacks that support farms, houses, production, walls, docks, and late military transitions. Bow Saw does not improve other resources and does not create an immediate stockpile. Its value is a sustained economic rate, which makes the 50-second research window worthwhile when the build will keep many Villagers on wood instead of switching them to a short emergency task.

History & balance

Bow Saw is designed as the Castle Age continuation of an early wood commitment. The technology keeps the economy connected to the military tree: every extra wood unit can become a farm, production building, wall, ship, or support unit. Its broad effect is powerful but transparent, because the player must retain enough lumberjacks for the rate to matter. The food, wood, and research-time cost also create a real decision against Crossbowmen, Knights, Town Centers, or defensive units. Bow Saw rewards a player who has a durable wood demand rather than one who only needs a short burst.

In pro play

Research Bow Saw when at least eight to ten Villagers remain on wood after the Castle Age transition and the next plan needs continuous farms, production, or walls. Reserve 150 food, 100 wood, and the 50-second Lumber Camp window, then compare the pause with the first Castle Age unit or Town Center timing. The +20% rate pays over several minutes, not in the next few seconds. It is especially clean behind a stable economy or before a double production transition. If the opponent is attacking and the next military batch is missing, produce the batch first and research Bow Saw once the wood line can run long enough to recover the cost.

How to counter it

No military unit counters Bow Saw itself. The classic timing error is researching it with a shrinking wood line, or finishing 50 seconds of research after the Castle Age production window has passed. The opportunity cost is 150 food, 100 wood, Lumber Camp time, and the units or farms those resources could create. A practical threshold is eight to ten active lumberjacks with a plan that spends wood for several minutes. Pressure the Lumber Camp or punish the delayed army before completion; after the upgrade, raid the wood line because the bonus stops mattering when Villagers cannot work. If this economy timing keeps surprising you, AoE Coach reads your matchup and gives you the composition and timing.