Villager
InfantryEvolution
Villager
DarkSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
Economic foundation and constructor
Tactical Playbook
Constant Production
Always queue villagers. A TC idle for 25 seconds costs you a villager. Never idle your TC.
Resource Balance
Distribute villagers across resources based on your strategy. Knights need food/gold. Archers need wood/gold.
Emergency Defense
Villagers have 25 HP and can garrison in TCs/towers. Use them to defend early raids.
Critical Point
Losing villagers is catastrophic. Protect them from raids. One dead villager costs ~500 resources over a game.
Understanding The Stats
Villagers are your most important units. Economy wins games, and villagers are your economy.
Light Attack
Can fight in emergencies
No Armor
Completely unprotected
Low HP
Very fragile
Slow Speed
Can't escape military
Coach's Tip
25 HP is nothing. A scout kills a villager in 5 hits. Keep villagers safe or you lose the game.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.