Villager
The backbone of your economy. Gathers resources and constructs buildings.
Tactical Briefing
Commander, the Villager is the foundation of your empire. Without villagers, you have no economy, no buildings, no army. Every villager gathers roughly 25 resources per minute. The golden rule: never stop making villagers until you have 120+ or you're pushing for victory. Villager count wins games.
Statistics
- HP
- 25
- Attack
- 3
- Melee Armor
- 0
- Pierce Armor
- 0
- Speed
- 0.8
Cost
- Food: 50
Strong Against
Weak Against
Strategic Analysis
Economic foundation and constructor
- Constant Production: Always queue villagers. A TC idle for 25 seconds costs you a villager. Never idle your TC.
- Resource Balance: Distribute villagers across resources based on your strategy. Knights need food/gold. Archers need wood/gold.
- Emergency Defense: Villagers have 25 HP and can garrison in TCs/towers. Use them to defend early raids.
Warning: Losing villagers is catastrophic. Protect them from raids. One dead villager costs ~500 resources over a game.