Hoardings

Hoardings

Castle - Imperial Age
Food 400
Wood 400
Time 75s
Category defense

Evolution

Hoardings

Imperial Age
Food 400 Wood 400
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Technology Effect

"+1000 HP for Castles"

Coach's Tip

Hoardings gives your Castles +1000 HP, making them much harder to take down. Essential when defending against siege-heavy attacks.

Strategic Analysis

Strategic Identity

Hoardings gives your Castles +1000 HP, making them much harder to take down. Essential when defending against siege-heavy attacks.

When to Research

High Priority

Research Hoardings as soon as you have the resources and are using defense units.

Combat Impact

+1000 HP for Castles

Civilization Access

Armenians
Aztecs
Bengalis
Berbers
Bohemians
Britons
Bulgarians
Burgundians
Burmese
Byzantines
Celts
Chinese
Cumans
Danes
Dravidians
Ethiopians
Franks
Georgians
Goths
Gurjaras
Hindustanis
Huns
Inca
Italians
Japanese
Jurchens
Khitans
Khmer
Koreans
Lithuanians
Magyars
Malay
Malians
Mapuche
Maya
Mongols
Muisca
Persians
Poles
Portuguese
Romans
Saracens
Saxons
Shu
Sicilians
Slavs
Spanish
Tatars
Teutons
Tupi
Turks
Varangians
Vietnamese
Vikings
Wei
Wu

* 39 civilizations have access to this technology.

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AoE Coach analysis

Context & meta

Hoardings is the Imperial Age Castle technology for Castles, Kreposts and Donjons. It costs 400 food and 400 wood and takes 75 seconds to research. The official help defines the effect exactly: Castles, Kreposts and Donjons +1,000 HP. The affected force must be active in the next fight. It is a build breakpoint: spend now to improve an existing composition. It pays when several affected units are ready. Its timing matters because an upgrade that finishes after the battle cannot change that battle.

History & balance

Hoardings uses a compact historical label to describe a long technical step. Hoardings names a defensive addition built around a stronghold, and the game turns that idea into extra time before the structure falls. AoE2 reduces that development to one research button, but the concept remains readable: the upgrade changes the way an established tool survives, reaches, or delivers force. This is why it belongs to the technology tree rather than the unit card. The name also gives a useful coaching cue: do not judge it in isolation; judge the equipment line, the building, and the battlefield role that it completes.

In pro play

Use Hoardings when a Castle, Krepost or Donjon is the anchor of your Imperial defense and the opponent is preparing siege. Keep 400 food and 400 wood and the 75 seconds research time in the plan. Castles, Kreposts and Donjons +1,000 HP. The clean execution is to queue the research before the mass is fully exposed, keep relevant production or defense preparation running where possible, and make the first upgraded engagement deliberate. The classic error is researching it automatically while the stronghold is safe, or waiting until siege is already firing. If timed well, it changes the next fight.

How to counter it

There is no military unit that counters Hoardings; the practical answer is to read the research window. Pressure the research building or fight before completion. Effect: Castles, Kreposts and Donjons +1,000 HP. The common mistake is researching it automatically while the stronghold is safe, or waiting until siege is already firing. Track the research building and resource bank; an early click can delay units. If you struggle against this timing without knowing what to produce or when, AoE Coach reads your matchup and gives you the composition and timing.