Mounted Crossbowman
CavalryBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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Mounted Crossbowman
Castle AgeHeavy Mounted Crossbowman
Imperial AgeThe coach's briefing
Mounted Crossbowman (Imperial Age): A mounted archer with a powerful but slow attack, introduced in The Viking Sagas. Official strengths: slow units at long range. Watch for Skirmishers, Scorpions, units at close range.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
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Your coach names the counters during the match — not once the game is over.
Strategic Analysis
Tactical Identity
A mounted archer with a powerful but slow attack, introduced in The Viking Sagas.
Tactical Playbook
Deployment
Use Mounted Crossbowman against slow units at long range.
Critical Point
Avoid Skirmishers and Scorpions and units at close range.
Understanding The Stats
Base game statistics, before civilization bonuses and upgrades.
Base health
The value in the live technology tree, before upgrades.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| No damage bonus: this unit deals the same damage to every target. | |
Armor Classes
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.
Cavalry Archer
Vulnerable to units with bonus damage vs this class.
Civilizations
* 15 civilizations have access to this unit.