Bolas Rider unit icon - Age of Empires 2

Bolas Rider

Cavalry
Wood45
Gold50
Hit Points55
Attack5
Melee Armor0
Pierce Armor1
Train Time34s
Speed1.5

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Food 800 Gold 500

The coach's briefing

Commander, the Bolas Rider is a swift mounted skirmisher of the Mapuche, wielding bolas from horseback. These warriors slow enemy units by 15% for 10 seconds with each charged attack, making escape impossible. They deal bonus damage to cavalry and camels, and generate +3 gold per military unit killed. Use them for hit-and-run harassment and to kite enemy cavalry. Their low HP makes them fragile — never let them get caught in melee.

STRONG AGAINST

You win these trades cost-effectively.

Knight
Knight
Cavalier
Cavalier
Camel Rider
Camel Rider
Battering Ram
Battering Ram

WEAK AGAINST

Avoid these fights or bring support.

Skirmisher
Skirmisher
Camel Archer
Camel Archer
Hussar
Hussar
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Strategic Analysis

Tactical Identity

The Bolas Rider is a **mobile anti-cavalry harasser** that combines the kiting potential of cavalry archers with a powerful snare mechanic. It excels at controlling the pace of battle and generating gold through kills.

Tactical Playbook

Cavalry Kiting

With +2 vs Cavalry and the 15% slow, Bolas Riders can kite Knights indefinitely. Fire, retreat, fire again — the slow prevents the Knight from ever closing the gap.

Gold Generation

+3 gold per military kill adds up fast. In prolonged skirmishes, Bolas Riders can partially fund their own production through combat.

Raid Support

Pair with Konas for devastating raids. Bolas Riders slow escaping villagers and cavalry reinforcements while Konas finish them off.

Anti-Ram Duty

+2 vs Rams means Bolas Riders can chip away at siege weapons safely from range while slowing their approach.

Critical Point

With only 55 HP and 0/1 armor, Bolas Riders die extremely fast to Skirmishers and massed archers. They also lack Parthian Tactics, limiting their late-game scaling.

Understanding The Stats

The Bolas Rider trades raw power for utility. Low HP and armor are offset by speed, range, the snare mechanic, and gold generation on kills.

Snare Effect

15% Slow

Charged attack slows targets by 15% for 10 seconds. This is devastating against melee cavalry trying to close distance.

Gold on Kill

+3 Gold

Each military unit killed generates 3 gold. Over a long game with many skirmishes, this adds up significantly.

Glass Cannon

55 HP

Extremely fragile. A few Skirmisher shots or a single Knight charge can end a Bolas Rider. Micro is essential.

Charged Attack

+2/+3 Dmg

Over 30 seconds, charges up for +2 attack (+3 for Elite). Combined with the snare, the charged shot is devastating.

Coach's Tip

55 HP is extremely low for a cavalry unit. Think of yourself as a Cavalry Archer, not a Knight. Stay at max range, use the slow to keep distance, and never get cornered.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Cavalry+2
Camel+2
Ram+2

Armor Classes

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.

Cavalry Archer

Vulnerable to units with bonus damage vs this class.

Unique Unit

Vulnerable to units with bonus damage vs this class.

Civilizations

Mapuche

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Bolas Rider is the Mapuche unique Mounted Archer: 45 wood and 50 gold, 34 seconds to train, 55 HP, 5 attack, 0 melee/1 pierce armor, range 4, speed 1.5, and line of sight 7. Its charged attack slows enemy units. The official help says it is strong against Mounted Units, but weak against Foot Archers, Skirmishers, and units at close range. That profile makes the Bolas Rider a control unit rather than a raw damage machine: it wants space, a first volley, and enough distance to keep the slowed target from turning the fight. The long train time makes every lost rider expensive.

History & balance

The Bolas Rider fits the Mapuche identity of mobile counter-units and defensive scaling. Mapuche Foragers drop off 20% more food, Settlements can train the Spearman and Skirmisher lines, Infantry, Slingers, and Skirmishers gain hit points by age, and mounted units generate +3 gold for each military unit killed. The unique technologies add more context: Malon gives Bolas Riders, Slingers, and Skirmishers pass-through damage, while Butalmapu reduces the cost of team Castle unique units and Bolas Riders by 15%. The result is a mounted archer that grows from control and economy, not from a free high base attack.

In pro play

Use Bolas Riders to decide where the fight happens. The 1.5 speed and charged slow let them tag enemy cavalry, pull it away from support, and force a bad approach; the four range is enough to kite when the terrain is open. Do not stand still waiting for a perfect charge: keep moving, fire at the front unit, and rotate before Foot Archers or melee units reach the fragile 55-HP body. A 34-second train time rewards a protected Archery Range and continuous production rather than a tiny surprise group. Mapuche gold from kills helps a successful raid pay for itself, but the first priority is preserving the riders that create the next slow.

How to counter it

The classic mistake is chasing Bolas Riders with Knights and letting the charged slow turn pursuit into a losing trade. The official help gives the categories: Foot Archers, Skirmishers, and units at close range. Elite Skirmishers carry +2 against Cavalry Archers and +4 against Archers. Keep them in formation, deny open angles, and use a melee screen to force the official close-range weakness instead of following one rider. If you keep losing to Bolas Riders without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.