Bloodlines

Bloodlines

Stable - Feudal
Food 150
Gold 100
Time 50s
Category cavalry

Evolution

Food 150 Gold 100
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Technology Effect

"+20 HP for mounted units"

Coach's Tip

Bloodlines is the most important early upgrade for any cavalry civilization. The +20 HP bonus applies to all mounted units including Scouts, Knights, Cavalry Archers, and even Elephants. This upgrade should be researched as soon as you plan to use cavalry.

Strategic Analysis

Strategic Identity

Bloodlines is the most important early upgrade for any cavalry civilization. The +20 HP bonus applies to all mounted units including Scouts, Knights, Cavalry Archers, and even Elephants. This upgrade should be researched as soon as you plan to use cavalry.

When to Research

High Priority

Research Bloodlines as soon as you have the resources and are using cavalry units.

Combat Impact

+20 HP for mounted units

Civilization Access

Armenians
Aztèques
Bengalis
Berbères
Bohémiens
Britanniques
Bulgares
Bourguignons
Birmans
Byzantins
Celtes
Chinois
Coumans
Dravidiens
Éthiopiens
Francs
Géorgiens
Goths
Gurjaras
Hindustanis
Huns
Incas
Italiens
Japonais
Jürchen
Khitans
Khmers
Coréens
Lituaniens
Magyars
Malais
Maliens
Mapuche
Mayas
Mongols
Muisca
Perses
Polonais
Portuguese
Romains
Sarrasins
Shu
Siciliens
Slaves
Espagnols
Tatars
Teutons
Tupi
Turcs
Vietnamiens
Vikings
Wei
Wu

* 34 civilizations have access to this technology.

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AoE Coach analysis

Context & meta

Bloodlines is the most universally researched Castle Age technology in the game: 150 food and 100 gold over 50 seconds, and +20 HP for every mounted unit — Scout line, Knight line, camels, cavalry archers and Steppe Lancers alike, those already trained as well as those still to come. On a 100 HP Knight that is a fifth of a body, and it compounds across every unit in the army, which is why a cavalry plan normally researches it first on reaching the Castle Age. Thirty-four of the fifty-three civilizations have it; among the nineteen that do not are Britons, Franks, Mayans and Vikings.

History & balance

Bloodlines is designed to be a decision that is not really a decision. Its effect is broad enough to touch anything mounted, affordable at the exact moment cavalry starts to matter, and permanent in a way that rewards researching it before an army exists rather than after. The interesting design work is not in the technology at all — it is in the list of civilizations denied it. Removing a research that everyone else takes automatically weakens a cavalry plan without touching a single unit statistic, and it is why several otherwise strong civilizations simply never fight an even cavalry battle.

In pro play

Take Bloodlines before you take numbers. A player who spends the same resources on two more Knights has a slightly bigger army; a player who researches instead has a better one, and the difference grows with every unit produced afterwards. Time it with the age-up rather than after the first fight — the research also improves the units already standing on the map, which is exactly why waiting wastes it. When you face a civilization that cannot research it, stop trading cavalry politely: an even-looking engagement is not even, and the advantage is yours as long as you force it.

How to counter it

Bloodlines itself can't be countered — it's a passive HP buff. The strategic answer is timing: if you know your opponent's Bloodlines is delayed (by Monk play, by raids on their gold, by an early aggression), engage their cavalry before the +20 HP lands. Anti-cavalry counters (Pikemen, Camels, Monks) work regardless of Bloodlines — but factor +20 HP into your kill-count math. A 6-hit kill window becomes 7 hits, which can lose engagements at the edge.