Elite Battle Elephant unit icon - Age of Empires 2

Elite Battle Elephant

Cavalry
Food100
Gold70
Hit Points300
Attack14
Melee Armor1
Pierce Armor3
Train Time24s
Speed0.9

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Food 1100 Gold 700

The coach's briefing

The Elite Battle Elephant is the ultimate siege cavalry. With 300 HP, 14 attack, and +7 vs buildings, it demolishes everything in its path. The upgrade is expensive (1100F/700G) but transforms your elephants into unstoppable juggernauts. Still watch for monks and Halberdiers. Classes: Cavalry, Elephant, War Elephant.

STRONG AGAINST

You win these trades cost-effectively.

?
Buildings
?
Infantry
Archers
Archers

WEAK AGAINST

Avoid these fights or bring support.

Halberdier
Halberdier
Monk
Monk
Heavy Scorpion
Heavy Scorpion
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Strategic Analysis

Tactical Identity

The Elite Battle Elephant is your **Imperial Age wrecking ball**. With 300 HP and devastating attack, it's designed to end games by destroying enemy bases while tanking everything.

Tactical Playbook

Push to Win

Group your Elite Battle Elephants with Arbalesters or Hand Cannoneers behind them. The elephants tank, the ranged units clear Halberdiers and Monks.

Building Annihilation

Your +7 vs buildings means you deal 24 damage per hit to structures. Even Castles fall quickly to a group of Elite Battle Elephants.

Trade Efficiently

Even if you lose elephants, you're trading 170 resources for massive damage dealt. Force your opponent to spend more resources countering you than you invest.

Critical Point

The same counters apply: **Monks**, **Halberdiers**, and **Heavy Scorpions**. Your extra HP helps but doesn't make you invincible. Always bring support units.

Understanding The Stats

The Elite upgrade adds 50 HP, 2 Attack, 1 Pierce Armor, and +3 building bonus. These improvements cement the elephant's role as an unstoppable push unit.

Incredible Durability

300 HP

50 more HP than the base version. With Bloodlines, you reach 320 HP - more than twice a Paladin's health.

Enhanced Building Damage

+7 vs Building

With 14 base attack, you deal 24 damage per hit to buildings. Structures melt before your advance.

Improved Pierce Armor

3 Pierce

One extra pierce armor reduces archer damage significantly when you're tanking for your army.

Expensive Upgrade

1100F/700G

The upgrade cost is steep but worth it. Research it before your final push to maximize impact.

Coach's Tip

Your 300 HP makes you the tankiest cavalry unit in the game. Use this to lead pushes, absorb Castle fire, and draw attention while your other units work. You're the distraction AND the threat.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Building+7

Armor Classes

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.

Elephant

Vulnerable to units with bonus damage vs this class.

War Elephant

Vulnerable to units with bonus damage vs this class.

Civilizations

Bengalis
Birmans
Khmers
Malais
Vietnamiens

* 5 civilizations have access to this unit.

AoE Coach analysis

Context & meta

Elite Battle Elephant is the upgraded heavy cavalry line shared by Bengalis, Burmese, Khmer, Malay and Vietnamese in the live tree. It costs 100 food and 70 gold, trains in 24 seconds, and has 300 HP, 14 attack, 1 melee armor and 3 pierce armor. Its speed is 0.9 and its line of sight is 8. The official help calls it slow but durable, strong against units at close range and weak against Monks and the Spearman-line. It is a common unit with civ-specific support, so read the civilization before assuming the same timing or effective durability.

History & balance

The Elite Battle Elephant is the game's clearest expression of a massed breakthrough: a large cavalry body that makes close formations dangerous and buildings vulnerable. Its five live civilizations give the same unit different strategic surroundings. Burmese armor, Khmer speed, Malay economy, or another civ's support can change how the army reaches the fight, but the core design remains stable. The elephant is slow enough to be read and expensive enough to matter. Its story is not invincibility; it is the price of converting a huge health pool into contact.

In pro play

Use Elite Battle Elephants as a planned front, never as a lone answer dropped into an open map. Their 300 HP lets them absorb contact, while the 24-second train time rewards a Castle block that never idles; the 0.9 speed makes rally points and escort units decide whether the mass arrives together. Bring support for Monks and the Spearman-line, choose buildings or dense close units as targets, and keep the 100-food, 70-gold economy flowing before the first push. The civilization bonus changes the edge, but the rule stays the same: reach contact with enough elephants to matter.

How to counter it

The classic mistake is putting ordinary melee units into a tight blob and discovering that the elephant turns contact into a damage zone. The official help gives the categories: units at close range as a strength, and Monks and the Spearman-line as weaknesses. In practice, Pikemen have a real bonus against War Elephants, Halberdiers have an even larger one, and Monks can convert the expensive targets. Spread the screen, focus one elephant, and protect conversion units behind the line. Losing to Elite Battle Elephants without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.