Camel Scout unit icon - Age of Empires 2

Camel Scout

Camel
Food55
Gold60
Hit Points70
Attack2
Melee Armor0
Pierce Armor0
Train Time22s
Speed1.2

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

The coach's briefing

Commander, the Camel Scout is Gurjaras' answer to Scout Cavalry. With only 2 attack, they're weaker than regular scouts for combat, but they're camels - meaning they counter cavalry later. In Feudal Age, use them for scouting and light raiding. They're a stepping stone to the powerful Camel Rider line. Don't expect them to win fights.

STRONG AGAINST

You win these trades cost-effectively.

?
Villagers (barely)

WEAK AGAINST

Avoid these fights or bring support.

?
Everything Military
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Strategic Analysis

Tactical Identity

Early game scout and cavalry line starter

Tactical Playbook

Scouting Only

With 2 attack, Camel Scouts are for scouting, not fighting. Explore the map and find your opponent.

Camel Line

They upgrade into Camel Riders. Start building them early to have a camel mass in Castle Age.

Economic Raiding

70 HP is decent for villager harassment. Hit and run against unprotected economies.

Critical Point

Only 2 attack means you lose to virtually everything in combat. Never fight military units.

Understanding The Stats

Camel Scouts are weak individually but set up Gurjaras' powerful camel line. They're an investment, not a fighter.

Minimal Attack

2

Almost no combat capability

No Armor

0/0

No protection at all

Decent HP

70

Survives enough to scout

Good Speed

1.2

Fast enough for scouting duties

Coach's Tip

2 attack is pathetic. Don't fight. Scout, raid villagers if possible, and survive to Castle Age.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
No damage bonus: this unit deals the same damage to every target.

Armor Classes

Camel

Takes specific bonus damage from Pikemen.

Civilizations

Gurjaras

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Camel Scout is the Gurjara unique scout, a 55-food/60-gold mounted unit with 70 HP, 2 attack, 0/0 armor, 1.2 speed and 4 line of sight. The official help gives the categories: strong versus Mounted Units; weak versus Infantry, Monks and Foot Archers. It is therefore an anti-cavalry scout rather than a Dark-Age raider, and the 22-second train time makes each one a deliberate investment. With no armor and almost no attack, its value comes from finding, chasing and delaying mounted units while the Gurjara economy turns that information into the right counter composition.

History & balance

The Camel Scout expands the Gurjara idea that cavalry can be a counter-unit, not only a source of pressure. Its official role is narrow: it is strong against mounted units and weak against the three categories that can reach or punish it. The Gurjara civilization already gives its mounted roster a strong economic and production context, including livestock management and faster access to mounted numbers, so the Camel Scout is a control piece inside that system. The low attack and zero armor are intentional limits. It scouts, screens and chases; it does not replace the Camel Rider line in a sustained fight. Its design rewards reading the opponent before committing gold.

In pro play

Use Camel Scouts to deny enemy Knights, Camels or other mounted units access to your economy, then keep them alive as moving vision. Their 1.2 speed is enough to shadow many targets, but four line of sight and zero armor mean they should not enter a fight without support. Pair them with Spearmen or ranged units that handle the Infantry and Archers named in the official weaknesses, and use the Scouts to choose where the engagement happens. The 55-food/60-gold price makes a blind mass wasteful; produce the number that lets you cover both resource sides and the likely approach. Their best timing is immediately after scouting a mounted commitment, before it becomes a full army.

How to counter it

The classic mistake is answering Camel Scouts with more mounted units and accepting the fight they were designed to control. The official help gives the categories: strong versus Mounted Units and weak versus Infantry, Monks and Foot Archers. Spearmen have +12 versus the Camel class and Pikemen have +18, giving the cheap direct answer; Foot Archers exploit 0 pierce armor from range, while Monks can convert a costly Scout. Hold the resource line, deny the exit with several bodies and let the low attack waste time. If you keep losing to Camel Scouts without knowing what to produce or when, AoE Coach reads your match-up and gives you the counter composition and timing.