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Camel Rider

Fast anti-cavalry unit available from Castle Age. Camels excel at hunting down Knights and other cavalry but are vulnerable to infantry and archers.

Tactical Briefing

The Camel Rider is your cavalry-killer cavalry. With +9 bonus damage against Cavalry, Camels hunt down Knights efficiently. They are faster than Knights at 1.45 speed but have no armor and less HP. Use them aggressively to counter enemy cavalry compositions. Avoid infantry and archers at all costs. Classes: Camel.

Statistics

HP
100
Attack
6
Melee Armor
0
Pierce Armor
0
Speed
1.45

Cost

  • Food: 55
  • Gold: 60

Strong Against

Weak Against

Strategic Analysis

The Camel Rider is a **mobile cavalry counter**. Unlike Pikemen who wait for cavalry to come to them, Camels can chase down Knights and force engagements. They are the aggressive answer to enemy cavalry strategies.

  • Knight Hunter: Your speed advantage (1.45 vs 1.35) means you can catch Knights. Force fights when you have numbers, or use your mobility to pick off stragglers.
  • Map Control: Camels are cheap enough (55F/60G) to produce in quantity. Use them to patrol key areas and deny enemy cavalry raids.
  • Trade Denial: Your speed makes you excellent at sniping Trade Carts. Raid enemy trade routes while your opponent's Knights can't catch you.

Warning: Camels have **no armor** and take bonus damage from **Pikemen**. Never fight infantry head-on - your HP pool won't survive sustained melee with Champions or Halberdiers.

Attack Bonuses

  • +9 vs Cavalry
  • +5 vs Camel
  • +5 vs Ship

Available Civilizations

Berbers, Byzantines, Cumans, Ethiopians, Gurjaras, Hindustanis, Khitans, Malians, Mongols, Persians, Saracens, Tatars, Turks