Camel Rider unit icon - Age of Empires 2

Camel Rider

Camel
Food55
Gold60
Hit Points100
Attack6
Melee Armor0
Pierce Armor0
Train Time22s
Speed1.45

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Food 325 Gold 360
Food 1000 Gold 500

The coach's briefing

The Camel Rider is your cavalry-killer cavalry. With +9 bonus damage against Cavalry, Camels hunt down Knights efficiently. They are faster than Knights at 1.45 speed but have no armor and less HP. Use them aggressively to counter enemy cavalry compositions. Avoid infantry and archers at all costs. Classes: Camel.

STRONG AGAINST

You win these trades cost-effectively.

Knight
Knight
Cavalier
Cavalier
Scout Cavalry
Scout Cavalry
Light Cavalry
Light Cavalry

WEAK AGAINST

Avoid these fights or bring support.

Archer
Archer
Pikeman
Pikeman
Monk
Monk
?
Infantry
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Strategic Analysis

Tactical Identity

The Camel Rider is a **mobile cavalry counter**. Unlike Pikemen who wait for cavalry to come to them, Camels can chase down Knights and force engagements. They are the aggressive answer to enemy cavalry strategies.

Tactical Playbook

Knight Hunter

Your speed advantage (1.45 vs 1.35) means you can catch Knights. Force fights when you have numbers, or use your mobility to pick off stragglers.

Map Control

Camels are cheap enough (55F/60G) to produce in quantity. Use them to patrol key areas and deny enemy cavalry raids.

Trade Denial

Your speed makes you excellent at sniping Trade Carts. Raid enemy trade routes while your opponent's Knights can't catch you.

Critical Point

Camels have **no armor** and take bonus damage from **Pikemen**. Never fight infantry head-on - your HP pool won't survive sustained melee with Champions or Halberdiers.

Understanding The Stats

The Camel Rider trades raw tankiness for speed and anti-cavalry effectiveness. Their stats are glass-cannon by design - devastating against cavalry, fragile against everything else.

Anti-Cavalry Specialist

+9 Dmg

Against a Knight (5 armor), you deal (6-5)+9 = 10 damage per hit. Not overwhelming, but your speed lets you get more hits in.

Speed Advantage

1.45 Speed

Faster than Knights (1.35). You dictate when and where fights happen. Run down retreating cavalry or disengage from bad fights.

Paper Armor

0/0 Base

Zero armor makes you vulnerable to everything. Archers and infantry will tear through your 100 HP quickly.

Respectable HP

100 HP

More than a Scout line but less than Knights. You can trade blows with cavalry but can't tank other damage types.

Coach's Tip

Your 1.45 speed is your greatest asset. You're faster than any Knight-line unit. Use this to chase, to flee, to raid. Never stand still in a fight - keep moving to maximize your advantage.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Cavalry+9
Camel+5
Ship+5

Armor Classes

Camel

Takes specific bonus damage from Pikemen.

Civilizations

Berbères
Byzantins
Coumans
Éthiopiens
Gurjaras
Hindustanis
Khitans
Maliens
Mongols
Perses
Sarrasins
Tatars
Turcs

* 13 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Camel Rider is the game's premier anti-cavalry unit, a fast mounted unit that deals a large attack bonus versus all cavalry — Knights, Paladins, other Camels and even Elephants. It costs food and gold but no wood, making it cheaper to mass than it looks, and it moves at cavalry speed so it can also raid in a pinch. Camels are the reason no cavalry civilization can blindly snowball: any civ with access to Camel Riders can pivot mid-Castle Age and instantly neutralize a Knight push. The Heavy Camel Rider (and Imperial Camel for some civs) upgrade keeps the unit relevant into the late game.

History & balance

Camel Riders have always been the designated cavalry counter, and balance designers tune the cavalry meta largely through who gets Camels and how strong they are. The Definitive Edition added the Camel Scout (a Feudal-age camel for some civs) and reworked Camel costs and bonuses across several patches. The Imperial Camel Rider, available to a few civilizations, was repriced to keep it from dominating Trash Wars. Throughout, the Camel's identity as the answer to cavalry has never changed — it is a cornerstone of the rock-paper-scissors design.

In pro play

Pros pivot to Camel Riders the moment they scout an opponent committing to Knights — civilizations like Saracens, Berbers, Hindustanis and Malians treat Camels as a default Castle Age answer on Arabia. The key skill is the read: making Camels too early wastes resources against an archer opponent, too late and the Knights have already done damage. Camels are also used proactively by cavalry-counter civs to punish the many powerful Knight civilizations. In the late game, Heavy Camels plus Halberdiers form an unbreakable anti-cavalry wall.

How to counter it

Camels are weak to infantry and archers — they have a bonus only against cavalry, so against anything else they are mediocre. Archers and Crossbowmen shred Camels because Camels have poor pierce armor. Infantry (Champions, even Militia masses) beat Camels cost-effectively. The lesson for a cavalry player facing Camels is to not feed them: transition out of Knights into archers, infantry or siege rather than throwing more cavalry into the bonus. Skirmishers plus a few Camels of your own, or simply switching unit type, defangs an opponent who over-invested in Camel Riders.