Flaming Camel
Tatar unique suicide unit. Explodes on contact dealing massive damage to buildings and elephants.
Tactical Briefing
Commander, the Flaming Camel is a living bomb. At 1.3 speed, it charges into enemy formations and explodes for 200 damage to buildings. Against elephants, it deals 130 bonus damage - enough to one-shot most elephant units. Use Flaming Camels to break siege or destroy elephant armies. They're the ultimate counter to elephant civilizations.
Statistics
- HP
- 55
- Attack
- 20
- Melee Armor
- 0
- Pierce Armor
- 0
- Speed
- 1.3
Cost
- Food: 75
- Gold: 30
Strong Against
Weak Against
Strategic Analysis
Suicide unit for anti-elephant and anti-building
- Elephant Killer: +130 bonus vs elephants means you one-shot most elephant units. Against elephant civs (Khmer, Dravidians), Flaming Camels are game-winning.
- Building Destroyer: 200 damage to buildings can destroy production buildings or severely damage castles.
- Cavalry Counter: +50 bonus vs cavalry also makes them effective against knight masses in emergencies.
Warning: They die when they explode - this is a one-use unit. Make sure each camel counts.
Attack Bonuses
- +200 vs Building
- +130 vs Elephant
- +50 vs Cavalry
- +25 vs Siege