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Flaming Camel

Tatar unique suicide unit. Explodes on contact dealing massive damage to buildings and elephants.

Tactical Briefing

Commander, the Flaming Camel is a living bomb. At 1.3 speed, it charges into enemy formations and explodes for 200 damage to buildings. Against elephants, it deals 130 bonus damage - enough to one-shot most elephant units. Use Flaming Camels to break siege or destroy elephant armies. They're the ultimate counter to elephant civilizations.

Statistics

HP
55
Attack
20
Melee Armor
0
Pierce Armor
0
Speed
1.3

Cost

  • Food: 75
  • Gold: 30

Strong Against

Weak Against

Strategic Analysis

Suicide unit for anti-elephant and anti-building

  • Elephant Killer: +130 bonus vs elephants means you one-shot most elephant units. Against elephant civs (Khmer, Dravidians), Flaming Camels are game-winning.
  • Building Destroyer: 200 damage to buildings can destroy production buildings or severely damage castles.
  • Cavalry Counter: +50 bonus vs cavalry also makes them effective against knight masses in emergencies.

Warning: They die when they explode - this is a one-use unit. Make sure each camel counts.

Attack Bonuses

  • +200 vs Building
  • +130 vs Elephant
  • +50 vs Cavalry
  • +25 vs Siege

Available Civilizations

Tatars