Paladin
The ultimate Knight upgrade. Paladins are the most powerful standard cavalry unit with exceptional HP, attack, and armor.
Tactical Briefing
The Paladin is the pinnacle of the Knight line. With 160 HP, 14 Attack, and 2/3 armor, Paladins are nearly unstoppable in direct combat. Only 10 civilizations have access to this elite unit. Use them to crush enemy armies, raid with impunity, and dominate late-game battles. Beware of Halberdiers, Heavy Camels, and Camel Archers. Classes: Cavalry.
Statistics
- HP
- 160
- Attack
- 14
- Melee Armor
- 2
- Pierce Armor
- 3
- Speed
- 1.35
Cost
- Food: 60
- Gold: 75
Strong Against
Weak Against
Strategic Analysis
The Paladin is the **ultimate power unit**. When fully upgraded, Paladins can engage almost any unit in the game and win. They are the definition of 'quality over quantity' in AoE2.
- Overwhelming Force: Paladins win most fights simply by having superior stats. Engage confidently against archers, infantry, and siege. Only disengage against dedicated counters.
- Raid Immunity: With 160 HP and high armor, individual Paladins can raid without fear. Enemy Town Centers and Towers barely scratch you.
- Army Anchor: Build your composition around Paladins. Add siege for buildings, Skirmishers for Halberdiers, and light cavalry for Monks. The Paladin is your centerpiece.
Warning: The upgrade costs 1300F/750G - make sure you can afford it. **Halberdiers** still counter you hard, and **Heavy Camels** are very dangerous. Mass production is expensive.
Available Civilizations
Burgundians, Byzantines, Celts, Cumans, Franks, Huns, Lithuanians, Magyars, Spanish, Teutons