Cavalier unit icon - Age of Empires 2

Cavalier

Cavalry
Food60
Gold75
Hit Points120
Attack12
Melee Armor2
Pierce Armor2
Train Time30s
Speed1.35

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Knight

Castle

Cavalier

Imperial
Food 300 Gold 300

Paladin

Imperial
Food 1300 Gold 750

The coach's briefing

The Cavalier is your Imperial Age workhorse. With 120 HP and 12 Attack, Cavaliers hit harder and survive longer than Knights. They're the stepping stone to Paladins, or the final form for civs without Paladin access. Still weak to Halberdiers and Heavy Camels, but dominant against archers and siege. Classes: Cavalry.

STRONG AGAINST

You win these trades cost-effectively.

Archer
Archer
?
Infantry
?
Siege
Villager
Villager

WEAK AGAINST

Avoid these fights or bring support.

Halberdier
Halberdier
?
Heavy Camel
Monk
Monk
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Strategic Analysis

Tactical Identity

The Cavalier is the **Imperial Age cavalry standard**. It provides a meaningful power spike over the Knight while being more accessible than the Paladin. For many civilizations, this is the final upgrade in the Knight line.

Tactical Playbook

Power Spike

The Cavalier upgrade costs 300F/300G and gives +20 HP and +2 Attack. This is one of the most cost-effective military upgrades in the game.

Archer Counter

With 120 HP and 2 pierce armor, Cavaliers can tank more arrow fire while closing distance. Dive archer masses with confidence.

Late Game Backbone

Pair Cavaliers with Halberdiers or Siege. They provide the punch while your Halbs protect against enemy cavalry.

Critical Point

**Halberdiers** deal 38 damage per hit to you now. Heavy Camels are also very dangerous. You need support units to deal with these counters.

Understanding The Stats

The Cavalier is a straight upgrade to the Knight. Every stat improvement matters in the large-scale battles of Imperial Age.

Improved HP

120 HP

+20 HP over Knight. With Bloodlines, you reach 140 HP - enough to survive multiple Halberdier hits.

Stronger Attack

12 Dmg

+2 damage over Knight. Against most units, this means faster kills and better trades.

Same Armor

2/2 Armor

Armor stays the same, but Blacksmith upgrades stack. With full upgrades, you reach 6/6 armor.

Upgrade Cost

300/300

One of the best upgrade values in the game. Get this immediately upon reaching Imperial Age.

Coach's Tip

Your 120 HP is a significant jump. With full upgrades and Bloodlines, you have 140 HP and 6/6 armor. You're now a true heavy cavalry unit that can take substantial punishment.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
No damage bonus: this unit deals the same damage to every target.

Armor Classes

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.

Civilizations

Armenians
Berbères
Bohémiens
Britanniques
Bulgares
Bourguignons
Birmans
Byzantins
Celtes
Chinois
Coumans
Éthiopiens
Francs
Géorgiens
Goths
Huns
Italiens
Japonais
Khmers
Coréens
Lituaniens
Magyars
Malais
Maliens
Mongols
Perses
Polonais
Portuguese
Romains
Siciliens
Slaves
Espagnols
Tatars
Teutons
Turcs
Vietnamiens
Vikings

* 37 civilizations have access to this unit.

AoE Coach analysis

Context & meta

Cavalier is the Castle Age heavy Cavalry upgrade built for direct pressure and decisive contact. It costs 60 food and 75 gold, has 120 HP, 12 attack, 2 melee/2 pierce armor, 1.35 speed and 4 line of sight, with a 30-second train time. The official help calls it powerful and all-purpose, strong against Infantry and Foot Archers, but weak against the Spearman-line, Camel Riders and Monks. It carries no attack bonus, so its identity is the combination of speed, durability and raw melee damage rather than a specialist class interaction.

History & balance

Cavalier is the Castle Age continuation of the Knight line, and the official help points forward to Paladin or Savar at the Stable. Blacksmith attack and armor, Stable speed and HP, creation speed and Monk resistance all belong to the same mounted progression. The design keeps heavy Cavalry simple: it converts food and gold into a fast, durable body that can choose fights, punish Foot Archers and reach siege. Its counter list is equally deliberate, preserving the Spearman-line, Camel and Monk answers instead of making the upgrade a universal key.

In pro play

Produce Cavaliers when the map gives their 1.35 speed room to choose the fight. Use 120 HP and 2/2 armor to reach Foot Archers, circle an exposed economy or threaten a siege route, then disengage before Halberdiers or Camels close the trap. The 60 food/75 gold price rewards a clear target: do not split a small group into several raids that cannot survive. Keep vision ahead of the Stable, add support against the listed counters, and transition toward the next Stable upgrade only when the opponent is forced to respect the current pressure.

How to counter it

The classic mistake is to send Cavaliers into a spear wall because their armor looks high, or to ignore Monks while the army is converting the expensive units. In practice, the counters are Halberdiers, Heavy Camels and Monks. Halberdiers have +32 against Cavalry and Heavy Camel Riders +18, so the first two punish the Cavalier through class bonus; Monks attack the decision by converting the 75-gold body. Keep the route open, deny conversion and never trade head-on into the named counters. If you keep losing to Cavaliers without knowing what to build or when, that is exactly what AoE Coach does: it reads your match-up and gives you the counter composition and timing.