Cavalier
Imperial Age upgrade to the Knight. Better stats across the board make it a formidable force in late-game cavalry compositions.
Tactical Briefing
The Cavalier is your Imperial Age workhorse. With 120 HP and 12 Attack, Cavaliers hit harder and survive longer than Knights. They're the stepping stone to Paladins, or the final form for civs without Paladin access. Still weak to Halberdiers and Heavy Camels, but dominant against archers and siege. Classes: Cavalry.
Statistics
- HP
- 120
- Attack
- 12
- Melee Armor
- 2
- Pierce Armor
- 2
- Speed
- 1.35
Cost
- Food: 60
- Gold: 75
Strong Against
Weak Against
Strategic Analysis
The Cavalier is the **Imperial Age cavalry standard**. It provides a meaningful power spike over the Knight while being more accessible than the Paladin. For many civilizations, this is the final upgrade in the Knight line.
- Power Spike: The Cavalier upgrade costs 300F/300G and gives +20 HP and +2 Attack. This is one of the most cost-effective military upgrades in the game.
- Archer Counter: With 120 HP and 2 pierce armor, Cavaliers can tank more arrow fire while closing distance. Dive archer masses with confidence.
- Late Game Backbone: Pair Cavaliers with Halberdiers or Siege. They provide the punch while your Halbs protect against enemy cavalry.
Warning: **Halberdiers** deal 38 damage per hit to you now. Heavy Camels are also very dangerous. You need support units to deal with these counters.
Available Civilizations
Armenians, Berbers, Bohemians, Britons, Bulgarians, Burgundians, Burmese, Byzantines, Celts, Chinese, Cumans, Ethiopians, Franks, Georgians, Goths, Huns, Italians, Japanese, Khmer, Koreans, Lithuanians, Magyars, Malay, Malians, Mongols, Persians, Poles, Portuguese, Romans, Sicilians, Slavs, Spanish, Tatars, Teutons, Turks, Vietnamese, Vikings