STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Cavalier is the **Imperial Age cavalry standard**. It provides a meaningful power spike over the Knight while being more accessible than the Paladin. For many civilizations, this is the final upgrade in the Knight line.
Tactical Playbook
Power Spike
The Cavalier upgrade costs 300F/300G and gives +20 HP and +2 Attack. This is one of the most cost-effective military upgrades in the game.
Archer Counter
With 120 HP and 2 pierce armor, Cavaliers can tank more arrow fire while closing distance. Dive archer masses with confidence.
Late Game Backbone
Pair Cavaliers with Halberdiers or Siege. They provide the punch while your Halbs protect against enemy cavalry.
Critical Point
**Halberdiers** deal 38 damage per hit to you now. Heavy Camels are also very dangerous. You need support units to deal with these counters.
Understanding The Stats
The Cavalier is a straight upgrade to the Knight. Every stat improvement matters in the large-scale battles of Imperial Age.
Improved HP
+20 HP over Knight. With Bloodlines, you reach 140 HP - enough to survive multiple Halberdier hits.
Stronger Attack
+2 damage over Knight. Against most units, this means faster kills and better trades.
Same Armor
Armor stays the same, but Blacksmith upgrades stack. With full upgrades, you reach 6/6 armor.
Upgrade Cost
One of the best upgrade values in the game. Get this immediately upon reaching Imperial Age.
Coach's Tip
Your 120 HP is a significant jump. With full upgrades and Bloodlines, you have 140 HP and 6/6 armor. You're now a true heavy cavalry unit that can take substantial punishment.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|
Armor Classes
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.