STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Knight is the **dominant Castle Age unit**. Its combination of mobility, durability, and damage output makes it the go-to choice for aggressive play. Most civilizations revolve their mid-game around either making Knights or countering them.
Tactical Playbook
Economy Raiding
Use Knight speed (1.35) to raid enemy woodlines, gold mines, and farms. Even losing Knights while killing Villagers is often a winning trade.
Archer Hunting
Knights destroy archers in melee. Close the distance quickly and don't let them kite you. Force fights near their production buildings.
Map Control
Knights control open ground. Use them to deny enemy expansion and protect your own resources while pressuring multiple points.
Critical Point
**Pikemen** with +22 bonus and **Monks** with conversion are your nightmares. Never fight into Pike masses, and always have Light Cavalry nearby to snipe Monks.
Understanding The Stats
The Knight is the gold standard for Castle Age combat. High HP, strong attack, and solid armor make it excel in nearly every engagement against non-counter units.
Tanky Powerhouse
Enough HP to tank multiple hits from most units. With Bloodlines, you reach 120 HP - allowing you to survive even longer in extended fights.
Strong Attack
Base 10 attack tears through archers and infantry. Against 0-armor Villagers, that's 10 damage per hit - 4 hits to kill.
Balanced Armor
2 Melee and 2 Pierce armor means you take reduced damage from both archers and infantry. Great for extended engagements.
Gold Investment
Expensive but powerful. At 60F/75G, Knights require significant investment. Protect them and make every Knight count.
Coach's Tip
Your 100 HP and 2/2 armor make you a tank. Use this to trade efficiently. Even if you lose some Knights, as long as you're killing Villagers or key units, you're winning the resource war.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|
Armor Classes
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.