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Knight

The backbone of Castle Age armies. Knights combine high HP, strong attack, and good armor into a mobile powerhouse that dominates the mid-game.

Tactical Briefing

The Knight is your Castle Age power unit. With 100 HP, 10 Attack, and 2/2 armor, Knights overwhelm most units in direct combat. Use their speed to raid enemy resources, chase down archers, and crush infantry. Beware of Pikemen and Monks - they are your hard counters. Classes: Cavalry.

Statistics

HP
100
Attack
10
Melee Armor
2
Pierce Armor
2
Speed
1.35

Cost

  • Food: 60
  • Gold: 75

Strong Against

Weak Against

Strategic Analysis

The Knight is the **dominant Castle Age unit**. Its combination of mobility, durability, and damage output makes it the go-to choice for aggressive play. Most civilizations revolve their mid-game around either making Knights or countering them.

  • Economy Raiding: Use Knight speed (1.35) to raid enemy woodlines, gold mines, and farms. Even losing Knights while killing Villagers is often a winning trade.
  • Archer Hunting: Knights destroy archers in melee. Close the distance quickly and don't let them kite you. Force fights near their production buildings.
  • Map Control: Knights control open ground. Use them to deny enemy expansion and protect your own resources while pressuring multiple points.

Warning: **Pikemen** with +22 bonus and **Monks** with conversion are your nightmares. Never fight into Pike masses, and always have Light Cavalry nearby to snipe Monks.

Available Civilizations

Armenians, Berbers, Bohemians, Britons, Bulgarians, Burgundians, Burmese, Byzantines, Celts, Chinese, Cumans, Ethiopians, Franks, Georgians, Goths, Huns, Italians, Japanese, Khmer, Koreans, Lithuanians, Magyars, Malay, Malians, Mongols, Persians, Poles, Portuguese, Romans, Saracens, Sicilians, Slavs, Spanish, Tatars, Teutons, Turks, Vietnamese, Vikings