Knight unit icon - Age of Empires 2

Knight

Cavalry
Food60
Gold75
Hit Points100
Attack10
Melee Armor2
Pierce Armor2
Train Time30s
Speed1.35

Evolution

Knight

Castle

Cavalier

Imperial
Food 300 Gold 300

Paladin

Imperial
Food 1300 Gold 750

STRONG AGAINST

You win these trades cost-effectively.

Archer
Archer
?
Infantry
?
Siege
Villager
Villager

WEAK AGAINST

Avoid these fights or bring support.

Pikeman
Pikeman
Camel Rider
Camel Rider
Monk
Monk

Strategic Analysis

Tactical Identity

The Knight is the **dominant Castle Age unit**. Its combination of mobility, durability, and damage output makes it the go-to choice for aggressive play. Most civilizations revolve their mid-game around either making Knights or countering them.

Tactical Playbook

Economy Raiding

Use Knight speed (1.35) to raid enemy woodlines, gold mines, and farms. Even losing Knights while killing Villagers is often a winning trade.

Archer Hunting

Knights destroy archers in melee. Close the distance quickly and don't let them kite you. Force fights near their production buildings.

Map Control

Knights control open ground. Use them to deny enemy expansion and protect your own resources while pressuring multiple points.

Critical Point

**Pikemen** with +22 bonus and **Monks** with conversion are your nightmares. Never fight into Pike masses, and always have Light Cavalry nearby to snipe Monks.

Understanding The Stats

The Knight is the gold standard for Castle Age combat. High HP, strong attack, and solid armor make it excel in nearly every engagement against non-counter units.

Tanky Powerhouse

100 HP

Enough HP to tank multiple hits from most units. With Bloodlines, you reach 120 HP - allowing you to survive even longer in extended fights.

Strong Attack

10 Dmg

Base 10 attack tears through archers and infantry. Against 0-armor Villagers, that's 10 damage per hit - 4 hits to kill.

Balanced Armor

2/2 Armor

2 Melee and 2 Pierce armor means you take reduced damage from both archers and infantry. Great for extended engagements.

Gold Investment

75 Gold

Expensive but powerful. At 60F/75G, Knights require significant investment. Protect them and make every Knight count.

Coach's Tip

Your 100 HP and 2/2 armor make you a tank. Use this to trade efficiently. Even if you lose some Knights, as long as you're killing Villagers or key units, you're winning the resource war.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg

Armor Classes

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.