Winged Hussar unit icon - Age of Empires 2

Winged Hussar

Cavalry
Food80
Hit Points80
Attack9
Melee Armor1
Pierce Armor2
Train Time30s
Speed1.5

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

Food 150 Gold 50

Hussar

Imperial
Food 500 Gold 600
Food 600 Gold 800

The coach's briefing

The Winged Hussar is the ultimate evolution of the Scout line, exclusive to Poles and Lithuanians. With 80 HP, 1 Melee Armor, and +14 vs Monks plus +4 vs Gunpowder, the Winged Hussar excels against late-game compositions featuring Hand Cannoneers and Bombard Cannons. Still a trash unit, but fights like a gold unit.

STRONG AGAINST

You win these trades cost-effectively.

Monk
Monk
Archer
Archer
?
Siege
Hand Cannoneer
Hand Cannoneer

WEAK AGAINST

Avoid these fights or bring support.

Halberdier
Halberdier
Camel Rider
Camel Rider
Paladin
Paladin
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Strategic Analysis

Tactical Identity

The Winged Hussar is a **trash unit that punches above its weight**. The melee armor and gunpowder bonus make it uniquely effective against Imperial Age compositions that rely on Hand Cannoneers.

Tactical Playbook

Gunpowder Counter

With +4 vs Gunpowder, Winged Hussars are surprisingly effective against Hand Cannoneers. Dive in, take a volley, and kill them before they reload.

Enhanced Survivability

1 Melee Armor doesn't sound like much, but it adds up. Against other cavalry or infantry, you take less damage per hit, winning more trades.

Civ Synergy

Poles get extra gold from stone, fueling a Knight/Winged Hussar mix. Lithuanians get Relic bonuses that buff all cavalry including Winged Hussars.

Critical Point

Still dies to **Halberdiers** like regular Hussars. The melee armor doesn't help against their massive bonus damage.

Understanding The Stats

The Winged Hussar is the best version of the Scout line. Small stat improvements over the Hussar add up to a significantly stronger unit.

Extra HP

80 HP

+5 HP over the Hussar. With Bloodlines, you reach 100 HP - a psychological threshold that makes you feel like a real cavalry unit.

Melee Armor

1 MA

The only Scout-line unit with melee armor. Against Knights and other melee units, this reduces damage taken by 1 per hit.

Gunpowder Killer

+4 vs Gunpowder

Hand Cannoneers have 40 HP. You deal 13 damage per hit (9 base + 4 bonus). Three hits and they're dead.

Superior Monk Counter

+14 vs Monk

Even better than Hussar. You deal 23 damage to Monks - they die in 2 hits guaranteed.

Coach's Tip

You're the best trash cavalry in the game. 80 HP, 9 Attack, 1 Melee Armor - these are near-Knight stats for a trash unit. Play aggressively knowing you win most trash-on-trash fights.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Monk+14
Gunpowder Unit+4

Armor Classes

Cavalry

Takes heavy bonus damage from Pikemen/Halberdiers and Camels.

Civilizations

Lituaniens
Polonais

* 2 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Winged Hussar is the Polish and Lithuanian unique Imperial Age Scout Cavalry-line unit: 80 food, 30 seconds to train, 80 HP, 9 attack, 1 melee and 2 pierce armor, 1.5 speed, 4 line of sight and no range. It carries the Cavalry class and the game gives it +14 attack against Monks and +4 against Gunpowder. In Poles, Bloodlines and Scout Cavalry-line upgrades cost 50% less food, which makes the upgrade path easier to sustain without changing the unit role. Its value is paid in movement, not armor.

History & balance

The Winged Hussar is a late-game expression of the scout line: a cheap-food, fast-moving cavalry body that turns map access into economic pressure. Its official identity emphasizes scouting and raiding, and its resistance to conversion makes Monastery-based defenses less comfortable. The unit is not designed to win every head-on fight. Its 80 HP and modest 9 attack are valuable because 1.5 speed lets it choose where to fight, surround exposed targets and leave before a slow response arrives. Mobility is the historical idea translated into a practical timing tool.

In pro play

Use Winged Hussars to create several small problems rather than one large fight. Scout with the line, raid wood and gold, and keep enough distance to redirect when Spearman-line units appear. The 80-food cost and 1.5 speed support repeated movement, while 1 melee and 2 pierce armor let the unit survive some contact but not concentrated fire. The Polish food discount on Bloodlines and Scout Cavalry-line upgrades helps the transition; do not mistake that discount for permission to fight Halberdiers. The best sequence is vision, split pressure, retreat, then re-entry when the defender is out of position.

How to counter it

The classic mistake is chasing Winged Hussars with slow units or trying to defend every resource with scattered villagers. The official help gives the categories: Monastery Units as strong against; Spearman-line and Camel Riders as weak against. Halberdier carries +32 against Cavalry and Camel Rider +9 against Cavalry, so both punish a direct engagement. Use Halberdiers to close the safe routes, Camel Riders to match movement, and keep your economy behind a compact screen. If Winged Hussars keep raiding while you do not know what to produce or when, that is exactly what AoE Coach does: it reads your match-up and gives you the counter composition and timing.