Scout Cavalry
CavalryBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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The coach's briefing
The Scout Cavalry is your eyes on the map and your first raiding option. With high speed and no gold cost, Scouts are perfect for early aggression - killing Villagers, picking off Monks, and keeping pressure on your opponent. They're fragile against Spearmen and lose to Knights, but their mobility makes them invaluable for map control.
STRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
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Strategic Analysis
Tactical Identity
The Scout Cavalry is your **Feudal Age harassment specialist**. While they can't win sustained fights, their speed and trash status make them the perfect raiding unit for applying early economic pressure.
Tactical Playbook
Villager Hunting
Target isolated Villagers on woodlines or gold. Even killing 2-3 Villagers early can snowball into a massive economic lead.
Monk Assassination
With +6 bonus damage vs Monks, Scouts are excellent Monk hunters. A single Scout can chase down and kill a Monk before reinforcements arrive.
Map Control
Use your speed to deny enemy scouting, steal deer, and keep vision on key areas. Information wins games.
Critical Point
Never fight **Spearmen** directly. Even 2 Spearmen will destroy your Scout force. Run away and find undefended targets.
Understanding The Stats
The Scout Cavalry trades raw combat power for exceptional mobility and cost efficiency. Understanding when to engage and when to flee is key.
Speed Advantage
Faster than all infantry and most ranged units. This speed lets you pick fights, escape danger, and raid where enemies aren't.
Trash Unit
80 Food only means you can mass Scouts while saving gold for Castle Age upgrades. Trade efficiently against gold units.
Pierce Armor
Unlike most Feudal units, Scouts have 2 Pierce Armor. Archers deal reduced damage, making you surprisingly tanky vs ranged.
Monk Killer
Monks are slow and defenseless. Your speed and bonus damage make you the perfect Monk counter.
Coach's Tip
Your 1.2 speed is your best stat. Don't look at your 3 Attack and feel useless - you're not here to fight, you're here to RAID. Pick off Villagers, kill Monks, and run when defenders arrive.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Monk | +6 |
Armor Classes
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.
Key Upgrades
Feudal Age
Castle Age
Civilizations
* 47 civilizations have access to this unit.
AoE Coach analysis
Context & meta
Scout Cavalry is the Feudal Age mounted option for scouting, raiding and hunting Monastery units. It costs 80 food and no gold, has 45 HP, 3 attack, 0 melee/2 pierce armor, 1.2 speed and 4 line of sight, with a 30-second train time. The official help calls it fast-moving, resistant to conversion and exceptionally strong against Monastery Units; it is weak against the Spearman-line and Camel Riders. Its +6 bonus against Monks makes the role explicit: mobility and target choice matter more than a straight fight with a prepared army.
History & balance
Scout Cavalry extends the scouting role into a Feudal Age military tool. The official progression sends the line through Blacksmith attack and armor, Stable speed and HP, and the conversion to Light Cavalry. That sequence preserves the unit's original logic while adding a real raid threat: the stable supplies repeatable, gold-free pressure, then the Castle Age upgrade increases the payoff. The conversion resistance and Monk resistance upgrades reinforce the same identity rather than turning Scouts into a replacement for heavy cavalry.
In pro play
Scout Cavalry should spend its speed on information and exposed targets, not on a fair fight. Use the 1.2 movement speed to check the map, force a reaction at a resource, or reach a Monk before it can retreat; the +6 Monk bonus gives every successful connection a purpose. Since the cost is 80 food and zero gold, continued production can preserve pressure while your gold serves another plan. Keep the group moving, avoid spear walls, and use the 2 pierce armor to pass through incidental arrows without confusing ranged resistance with permission to dive everything.
How to counter it
The classic mistake is to meet Scout Cavalry with villagers or scattered units instead of placing a real spear or camel screen. The official Weak vs. lists the Spearman-line and Camel Riders. Spearmen have +15 against the Cavalry class and Camel Riders +9, so their bonus damage turns the Scout's mobility into a liability when the path is blocked. Do not chase them with slow units; deny the route, protect the target and make them collide with the counter. If you keep losing to Scout Cavalry without knowing what to build or when, that is exactly what AoE Coach does: it reads your match-up and gives you the counter composition and timing.