Petard
Castle Age suicide siege unit. Explodes on contact dealing massive damage to buildings. One-use only.
Tactical Briefing
The Petard is a suicide unit that explodes on contact. It deals massive damage to buildings - 4 Petards destroy a Castle gate. Use them to break walls, destroy gates, or snipe key buildings. They're cheap and fast to produce. Expect to lose them - that's the point.
Statistics
- HP
- 50
- Attack
- 25
- Melee Armor
- 0
- Pierce Armor
- 2
- Speed
- 0.8
Cost
- Food: 65
- Gold: 20
Strong Against
Weak Against
Strategic Analysis
The Petard is your **wall breaker and building sniper**. Use them for surgical strikes against key structures.
- Gate Breaking: 4 Petards destroy a Stone Gate. Send them ahead of your army to open enemy walls for your main force.
- Castle Snipe: 15-18 Petards can destroy a Castle. Mass produce them for surprise Castle rushes.
- TC Denial: 3-4 Petards destroy a Town Center. Perfect for ending games or killing forward bases.
Warning: **Ranged units** kill Petards easily. 50 HP and 2 pierce armor means archers delete them. Use distractions or speed upgrades (Squires) to get them to targets.
Attack Bonuses
- +500 vs Building
- +60 vs Siege Weapon
- +900 vs Wall
Available Civilizations
Armenians, Aztecs, Bengalis, Berbers, Bohemians, Britons, Bulgarians, Burgundians, Burmese, Byzantines, Celts, Chinese, Cumans, Dravidians, Ethiopians, Franks, Georgians, Goths, Gurjaras, Hindustanis, Huns, Incas, Italians, Japanese, Jurchens, Khitans, Khmer, Koreans, Lithuanians, Magyars, Malay, Malians, Mayans, Mongols, Persians, Poles, Portuguese, Romans, Saracens, Shu, Sicilians, Slavs, Spanish, Tatars, Teutons, Turks, Vietnamese, Vikings, Wei, Wu