Trade Cart unit icon - Age of Empires 2

Trade Cart

Wood100
Gold50
Hit Points70
Attack0
Melee Armor0
Pierce Armor0
Train Time51s
Speed1.25

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

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Evolution

The coach's briefing

Commander, the Trade Cart is your infinite gold source. Set a trade route between two markets, and the cart generates gold per trip based on distance. Longer routes = more gold. In team games, trade with allies for maximum distance. In late game when gold mines deplete, Trade Carts become essential. Build 20-30 for sustainable gold income.

STRONG AGAINST

You win these trades cost-effectively.

?
Nothing (economic unit)

WEAK AGAINST

Avoid these fights or bring support.

?
All Military Units
?
Raiders
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Strategic Analysis

Tactical Identity

Infinite gold generation through trade

Tactical Playbook

Distance Matters

Gold per trip scales with distance. Trade with the farthest ally market or your own distant market.

Late Game Essential

When gold mines run out, trade carts are your only gold source. Start building them before depletion.

Protect Trade Lines

Enemies love to raid trade routes. Wall trade paths or patrol cavalry along them.

Critical Point

No combat ability. Raiders can destroy your entire trade line. Always protect your trade routes.

Understanding The Stats

Trade Carts are your late-game economy. Without trade, you run out of gold and can't make gold units.

No Attack

0

Cannot fight at all

No Armor

0/0

Completely unprotected

Moderate HP

70

Can survive a few hits

Fast Speed

1.0

Decent mobility for trade trips

Coach's Tip

70 HP can survive a few hits from scouts. But 2-3 hussars will destroy your entire trade line in seconds.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
No damage bonus: this unit deals the same damage to every target.

Armor Classes

Key Upgrades

Civilizations

All

* 1 civilizations have access to this unit.

AoE Coach analysis

Context & meta

Trade Cart is a noncombat economic unit that travels between allied Markets to generate gold. It costs 100 wood and 50 gold, trains in 51 seconds, has 70 HP, 0 attack, 0 melee armor and 0 pierce armor, with 1.25 speed and 7 line of sight. The route, not the cart itself, is the asset: a longer safe path produces more value, while an exposed road turns a slow production investment into a predictable target. Protecting trade means managing vision, distance, and the timing of enemy raids. The road is the real investment.

History & balance

The Trade Cart condenses the idea of a caravan moving wealth between markets into a single readable unit. It creates a second economy whose strength depends on geography: the route is valuable because it is long, but length also creates more places to intercept. That tradeoff is a deliberate part of the game's economic design. A player who invests in carts is not merely buying gold; they are asking the map to become a defended corridor and accepting that the corridor can be attacked. Geography decides the return.

In pro play

Place allied Markets as far apart as the map safely allows, then queue carts only after checking the route from both ends. Keep a few mobile units near the most predictable turns, use outposts or vision to spot raids, and do not send every cart through one narrow gap when a second route exists. The 51-second train time means a long idle period is expensive, but blindly replacing dead carts is worse. Protect the corridor with the army you already need for the next timing, rather than building a decorative escort with no plan.

How to counter it

The classic mistake is attacking the enemy base while leaving the trade route untouched. There is no official combat Weak vs category for a Trade Cart because it has 0 attack, 0 armor, and a transport role. The practical counter is denial: use fast cavalry such as Scout Cavalry or Light Cavalry to intercept the route, keep vision on the Market exits, and force the opponent to spend wood replacing carts instead of army. Raid the corridor, not only the destination. Losing trade without knowing the right denial timing? AoE Coach reads your matchup and gives you the composition + timing.