Keep

Keep

Defensive - Imperial
Stone125
HP 2250
Build 80s
Melee Arm. 0
Pierce Arm. 10
Garrison 5
LoS 10

Description

"The ultimate defensive tower. Available from the Imperial Age, it features maximum range, attack, and durability for stone towers."

Strategic Analysis

Strategic Role

The Keep is the pinnacle of tower defense. With 9 range and high attack, it can devastate infantry and archers that stray too close. Essential for tower-based defensive strategies.

Key Tactics

Ultimate Defense

Upgrade all your Guard Towers to Keeps in Imperial Age. The increased stats make them formidable obstacles.

Siege Protection

Place Keeps near your Castles. They can help protect against siege while the Castle provides additional fire.

Resource Denial

A Keep on enemy gold forces them to bring siege or lose villagers. An excellent way to control the map.

Warning

Even Keeps fall quickly to Trebuchets. Never rely solely on towers; they are supplements to your army, not replacements.

Stats Analysis

Keeps have 50% more HP than Guard Towers and even better attack and range. They are the ultimate static defense.

Hit Points

2250 HP

Very durable. Can survive significant punishment, especially with Masonry and Architecture.

Range

9

Maximum range for towers. Outranges all non-siege units in the game.

Pierce Armor

10 PA

High pierce armor means archers deal minimal damage. Focus on melee or siege to destroy Keeps.

Placement Tip

Upgrade Guard Towers to Keeps in Imperial Age. Prioritize towers protecting critical areas.

Timing Tip

Research Keep upgrade early in Imperial Age if you have significant tower investments.