Skip to content

Keep

The ultimate defensive tower. Available from the Imperial Age, it features maximum range, attack, and durability for stone towers.

Statistics

Age
Imperial
Category
defensive
HP
2250
Build Time
80s
Melee Armor
0
Pierce Armor
10
Garrison
5

Cost

  • Stone: 125

Strategic Analysis

The Keep is the pinnacle of tower defense. With 9 range and high attack, it can devastate infantry and archers that stray too close. Essential for tower-based defensive strategies.

  • Ultimate Defense: Upgrade all your Guard Towers to Keeps in Imperial Age. The increased stats make them formidable obstacles.
  • Siege Protection: Place Keeps near your Castles. They can help protect against siege while the Castle provides additional fire.
  • Resource Denial: A Keep on enemy gold forces them to bring siege or lose villagers. An excellent way to control the map.

Warning: Even Keeps fall quickly to Trebuchets. Never rely solely on towers; they are supplements to your army, not replacements.