Keep
The ultimate defensive tower. Available from the Imperial Age, it features maximum range, attack, and durability for stone towers.
Statistics
- Age
- Imperial
- Category
- defensive
- HP
- 2250
- Build Time
- 80s
- Melee Armor
- 0
- Pierce Armor
- 10
- Garrison
- 5
Cost
- Stone: 125
Strategic Analysis
The Keep is the pinnacle of tower defense. With 9 range and high attack, it can devastate infantry and archers that stray too close. Essential for tower-based defensive strategies.
- Ultimate Defense: Upgrade all your Guard Towers to Keeps in Imperial Age. The increased stats make them formidable obstacles.
- Siege Protection: Place Keeps near your Castles. They can help protect against siege while the Castle provides additional fire.
- Resource Denial: A Keep on enemy gold forces them to bring siege or lose villagers. An excellent way to control the map.
Warning: Even Keeps fall quickly to Trebuchets. Never rely solely on towers; they are supplements to your army, not replacements.