Gold Mining

Gold Mining

Mining Camp - Feudal
Food 100
Wood 75
Time 30s
Category economy

Evolution

Food 100 Wood 75
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Technology Effect

"+15% Gold gathering rate"

Coach's Tip

Gold Mining increases gold gathering speed by 15%. Essential for gold-heavy strategies like Knights or Archers.

Strategic Analysis

Strategic Identity

Gold Mining increases gold gathering speed by 15%. Essential for gold-heavy strategies like Knights or Archers.

When to Research

High Priority

Research Gold Mining as soon as you have the resources and are using economy units.

Combat Impact

+15% Gold gathering rate

Affected Units

This technology improves 1 units.

Civilization Access

Armenians
Aztèques
Bengalis
Berbères
Bohémiens
Britanniques
Bulgares
Bourguignons
Birmans
Byzantins
Celtes
Chinois
Coumans
Dravidiens
Éthiopiens
Francs
Géorgiens
Goths
Gurjaras
Hindustanis
Huns
Incas
Italiens
Japonais
Jürchen
Khitans
Khmers
Coréens
Lituaniens
Magyars
Malais
Maliens
Mapuche
Mayas
Mongols
Muisca
Perses
Polonais
Portuguese
Romains
Sarrasins
Shu
Siciliens
Slaves
Espagnols
Tatars
Teutons
Tupi
Turcs
Vietnamiens
Vikings
Wei
Wu

* 53 civilizations have access to this technology.

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AoE Coach analysis

Context & meta

Gold Mining is the Feudal Age Mining Camp technology that increases Villager gold gathering by 15%. It costs 100 food and 75 wood and researches in 30 seconds. The official help is deliberately narrow: Villagers gather gold 15% faster. That means the upgrade pays through repeated collection time, not through a direct army bonus, and it matters most when gold is feeding Knights, Archers, technologies, or other expensive lines. The correct question is not whether the button is good in isolation, but whether enough safe miners will keep working after the research finishes.

History & balance

Gold Mining is the first step in the Mining Camp gold path, so its role is to make a Feudal economy ready for sustained gold spending. The 30-second research time and 100 food/75 wood cost are small compared with a full army transition, but they still compete with units, Houses, and defensive structures. The official +15% applies to Villagers gathering gold, which makes placement and uptime part of the technology story. A safe, continuously worked mine compounds the gain; a contested mine turns the same button into a delayed investment with no practical return. It is an economy accelerator whose history is visible in resource discipline.

In pro play

Research Gold Mining when at least one Mining Camp can stay active and your next gold spend is already clear. Thirty seconds and 100 food/75 wood are affordable in a stable Feudal plan, but the research should not idle a military queue or delay the House that keeps it running. Place the camp close to the gold, keep the mining path short, and protect the miners before expecting the 15% to show up in the bank. The technology is especially useful before a gold-heavy unit transition; it is weaker when you are about to abandon the mine for a wood or food plan. Let the resource plan decide the timing.

How to counter it

Gold Mining has no combat counter; the classic mistake is to research it while the opponent is already denying the gold that must repay the investment. The answer is to pressure the Mining Camp, force miners away, and make the 30-second research compete with emergency units or a safer resource. Do not try to counter the technology itself after completion: deny the Villagers, the mine, or the next gold-heavy production building. If the player protects the camp, switch to another economic target and keep the investment from compounding. If you keep losing the gold race without knowing when to pressure or research, AoE Coach reads your match-up and gives you the economy plan and timing.