Stone Mining

Stone Mining

Mining Camp - Feudal
Food 100
Wood 75
Time 30s
Category economy

Evolution

Food 100 Wood 75
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Technology Effect

"+15% Stone gathering rate"

Coach's Tip

Stone Mining increases stone gathering speed by 15%. Useful when you need to build Castles or Town Centers quickly.

Strategic Analysis

Strategic Identity

Stone Mining increases stone gathering speed by 15%. Useful when you need to build Castles or Town Centers quickly.

When to Research

High Priority

Research Stone Mining as soon as you have the resources and are using economy units.

Combat Impact

+15% Stone gathering rate

Affected Units

This technology improves 1 units.

Civilization Access

Armenians
Aztèques
Bengalis
Berbères
Bohémiens
Britanniques
Bulgares
Bourguignons
Birmans
Byzantins
Celtes
Chinois
Coumans
Dravidiens
Éthiopiens
Francs
Géorgiens
Goths
Gurjaras
Hindustanis
Huns
Incas
Italiens
Japonais
Jürchen
Khitans
Khmers
Coréens
Lituaniens
Magyars
Malais
Maliens
Mapuche
Mayas
Mongols
Muisca
Perses
Polonais
Portuguese
Romains
Sarrasins
Shu
Siciliens
Slaves
Espagnols
Tatars
Teutons
Tupi
Turcs
Vietnamiens
Vikings
Wei
Wu

* 53 civilizations have access to this technology.

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AoE Coach analysis

Context & meta

Stone Mining is the Feudal Age Mining Camp technology that makes Villagers gather stone 15% faster. It costs 100 food and 75 wood and researches in 30 seconds. The official effect is narrow, but stone is a concentrated resource: faster collection can bring a defensive tower, Castle, or other stone purchase online earlier if the mining line stays safe. It is not automatically correct in every opening. The value depends on whether the current plan needs stone soon enough to repay the resources and the research time before military pressure demands those same villagers elsewhere.

History & balance

Stone Mining is an economy technology with a visible strategic threshold. The 30-second research time and 100 food/75 wood cost are modest, but the +15% only matters if the player keeps mining long enough to reach a building or upgrade timing. A short Feudal stone commitment can benefit from it; a player who abandons the mine immediately has paid for a bonus that never compounds. The Mining Camp is the center of the decision, and its 100 wood construction cost plus the safety of the location are part of the real calculation. The design rewards a declared stone plan instead of vague resource accumulation.

In pro play

Research Stone Mining when you can name the stone purchase it is accelerating and when the Mining Camp will remain protected for the next collection cycle. Thirty seconds and 100 food/75 wood compete with military units, so do not queue it merely because a Camp exists. Keep the miners close to the deposit, add vision, and use the 15% to reach the planned threshold earlier rather than moving the workers repeatedly. If the opponent is already threatening the mining side, spend on a unit or wall first. When the map is quiet and a Castle or defensive structure is the next milestone, the technology can turn safe stone into a real timing advantage.

How to counter it

Stone Mining has no combat counter; the classic mistake is to let the player research it and continue mining safely while you attack only the army. The practical answer is denial: pressure the Mining Camp, force Villagers off the stone, and make the 30-second research compete with emergency defense. If the technology is complete, do not waste time trying to undo it; deny the stone deposit and the Castle, tower, or other structure it was meant to fund. Vision is valuable because the resource is concentrated. If you keep losing to a fast stone timing without knowing when to pressure or invest, AoE Coach reads your match-up and gives you the economy plan and timing.