Stone Mining
Mining Camp - FeudalEvolution
Stone Mining
FeudalStop searching after the game
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Try it freeTechnology Effect
"+15% Stone gathering rate"
Coach's Tip
Stone Mining increases stone gathering speed by 15%. Useful when you need to build Castles or Town Centers quickly.
Strategic Analysis
Strategic Identity
Stone Mining increases stone gathering speed by 15%. Useful when you need to build Castles or Town Centers quickly.
When to Research
High Priority
Research Stone Mining as soon as you have the resources and are using economy units.
Combat Impact
+15% Stone gathering rate
Civilization Access
* 53 civilizations have access to this technology.
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Other Technologies to Explore
AoE Coach analysis
Context & meta
Stone Mining is the Feudal Age Mining Camp technology that makes Villagers gather stone 15% faster. It costs 100 food and 75 wood and researches in 30 seconds. The official effect is narrow, but stone is a concentrated resource: faster collection can bring a defensive tower, Castle, or other stone purchase online earlier if the mining line stays safe. It is not automatically correct in every opening. The value depends on whether the current plan needs stone soon enough to repay the resources and the research time before military pressure demands those same villagers elsewhere.
History & balance
Stone Mining is an economy technology with a visible strategic threshold. The 30-second research time and 100 food/75 wood cost are modest, but the +15% only matters if the player keeps mining long enough to reach a building or upgrade timing. A short Feudal stone commitment can benefit from it; a player who abandons the mine immediately has paid for a bonus that never compounds. The Mining Camp is the center of the decision, and its 100 wood construction cost plus the safety of the location are part of the real calculation. The design rewards a declared stone plan instead of vague resource accumulation.
In pro play
Research Stone Mining when you can name the stone purchase it is accelerating and when the Mining Camp will remain protected for the next collection cycle. Thirty seconds and 100 food/75 wood compete with military units, so do not queue it merely because a Camp exists. Keep the miners close to the deposit, add vision, and use the 15% to reach the planned threshold earlier rather than moving the workers repeatedly. If the opponent is already threatening the mining side, spend on a unit or wall first. When the map is quiet and a Castle or defensive structure is the next milestone, the technology can turn safe stone into a real timing advantage.
How to counter it
Stone Mining has no combat counter; the classic mistake is to let the player research it and continue mining safely while you attack only the army. The practical answer is denial: pressure the Mining Camp, force Villagers off the stone, and make the 30-second research compete with emergency defense. If the technology is complete, do not waste time trying to undo it; deny the stone deposit and the Castle, tower, or other structure it was meant to fund. Vision is valuable because the resource is concentrated. If you keep losing to a fast stone timing without knowing when to pressure or invest, AoE Coach reads your match-up and gives you the economy plan and timing.