Elite Fire Archer
ArcherEvolution
Fire Archer
CastleElite Fire Archer
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
Elite anti-building archer
Tactical Playbook
Improved Range
6 range lets you outrange towers and castles. You can chip away at defenses safely.
Building Damage
+4 vs buildings is significant. Elite Fire Archers delete production buildings fast.
Still Fragile
Despite improvements, 40 HP is still low. Keep them protected.
Critical Point
40 HP with 0/0 armor. Still dies instantly to focused fire. Meatshields required.
Understanding The Stats
Elite upgrade provides meaningful improvements but doesn't fix the fragility. Better at their specialty, still vulnerable.
Elite Attack
Improved base damage
Better Range
Outranges most defensive structures
More HP
Still fragile but slightly better
Same Speed
Standard archer mobility
Coach's Tip
6 range means you outrange Watch Towers (8 range with upgrades) but not Castles (8 base). Be careful positioning.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Building | +4 |
| Ship | +4 |
Armor Classes
Archer
Vulnerable to Skirmishers and Huskarls.
Unique Unit
Vulnerable to units with bonus damage vs this class.