Siege Elephant
ElephantEvolution
Armored Elephant
CastleSiege Elephant
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
Elite siege elephant for Imperial Age pushes
Tactical Playbook
Maximum Destruction
+105 vs buildings is the highest in the game. Siege Elephants delete castles in record time.
Even Tankier
220 HP and 150 pierce armor means nothing ranged can stop you.
Expensive Investment
The upgrade costs 700F/500G. Only research when committed to siege elephant play.
Critical Point
Same weaknesses as base version - Monks, Halberdiers, and melee damage. Support required.
Understanding The Stats
Siege Elephants are the upgraded endgame siege unit. Maximum building damage with maximum arrow resistance.
Maximum Building
Highest building bonus in game
Maximum Pierce
Virtually arrow immune
Elite HP
+40 HP from base version
Still Slow
Same slow speed
Coach's Tip
+105 vs buildings = 109 damage per hit. A Castle falls in 44 hits = about 2 minutes from one Siege Elephant.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Building | +105 |
| Siege Weapon | +35 |
Armor Classes
Elephant
Vulnerable to units with bonus damage vs this class.
Siege Weapon
Takes bonus from Mangonels and Bombard Cannons. Can be repaired.
Cavalry
Takes heavy bonus damage from Pikemen/Halberdiers and Camels.