Fortified Church
Military - CastleDescription
"Armenian unique building. A Monastery replacement that can garrison units and fire arrows. Combines religious and defensive functions."
Strategic Analysis
Strategic Role
The Fortified Church replaces the Monastery for Armenians. It combines monk production with defensive capabilities, firing arrows when garrisoned.
Key Tactics
Defensive Monks
Garrison Monks in the Fortified Church when being raided. The building fires arrows while protecting your relics.
Warrior Priests
Train Warrior Priests who can fight and heal. They are unique to the Fortified Church.
Forward Position
Build Fortified Churches forward for healing and conversion while providing defensive fire.
Warning
The Fortified Church is more expensive than a regular Monastery. Only Armenians have access to this building.
Stats Analysis
The Fortified Church is a unique Monastery with defensive capabilities and arrow fire.
Garrison
10 units
Can garrison units for protection and arrow fire like a tower.
Attack
5 (garrisoned)
Fires arrows when units are garrisoned. Protects your Monks.
Unique Unit
Warrior Priest
Trains the Warrior Priest, a Monk that can fight in melee.
Units Produced
Placement Tip
Build Fortified Churches where you need both healing and defense. Near your army or contested areas.
Timing Tip
Build Fortified Churches in Castle Age to access Monks and Warrior Priests.