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Barracks

Military building that trains infantry units. Available from the Dark Age, it is the foundation of any land army.

Statistics

Age
Dark
Category
military
HP
1200
Build Time
50s
Melee Armor
0
Pierce Armor
7
Garrison
10

Cost

  • Wood: 175

Units Produced

Available Technologies

Strategic Analysis

The Barracks is your gateway to infantry power. It enables early military pressure and forms the backbone of trash-based compositions in the late game.

  • Dark Age Rush (Drush): Build a Barracks with your 6th-7th villagers to produce 3 Militia. Use them to disrupt enemy economy before they wall.
  • Men-at-Arms Opening: Upgrade Militia to Men-at-Arms upon reaching Feudal Age for a powerful early aggression that can break through palisades.
  • Spearman Defense: If you scout early Scouts or Knights, immediately queue Spearmen. They are the most cost-effective counter to cavalry.
  • Late Game Trash Wars: When gold runs out, Halberdiers become your primary military unit. Multiple Barracks allow you to sustain production during intense battles.

Warning: A Barracks without Squires in Castle Age means your infantry will never catch archers. Prioritize this upgrade for infantry civs.