Barracks
Military building that trains infantry units. Available from the Dark Age, it is the foundation of any land army.
Statistics
- Age
- Dark
- Category
- military
- HP
- 1200
- Build Time
- 50s
- Melee Armor
- 0
- Pierce Armor
- 7
- Garrison
- 10
Cost
- Wood: 175
Units Produced
Available Technologies
Strategic Analysis
The Barracks is your gateway to infantry power. It enables early military pressure and forms the backbone of trash-based compositions in the late game.
- Dark Age Rush (Drush): Build a Barracks with your 6th-7th villagers to produce 3 Militia. Use them to disrupt enemy economy before they wall.
- Men-at-Arms Opening: Upgrade Militia to Men-at-Arms upon reaching Feudal Age for a powerful early aggression that can break through palisades.
- Spearman Defense: If you scout early Scouts or Knights, immediately queue Spearmen. They are the most cost-effective counter to cavalry.
- Late Game Trash Wars: When gold runs out, Halberdiers become your primary military unit. Multiple Barracks allow you to sustain production during intense battles.
Warning: A Barracks without Squires in Castle Age means your infantry will never catch archers. Prioritize this upgrade for infantry civs.