Barracks
Military - DarkDescription
"Military building that trains infantry units. Available from the Dark Age, it is the foundation of any land army."
Strategic Analysis
Strategic Role
The Barracks is your gateway to infantry power. It enables early military pressure and forms the backbone of trash-based compositions in the late game.
Key Tactics
Dark Age Rush (Drush)
Build a Barracks with your 6th-7th villagers to produce 3 Militia. Use them to disrupt enemy economy before they wall.
Men-at-Arms Opening
Upgrade Militia to Men-at-Arms upon reaching Feudal Age for a powerful early aggression that can break through palisades.
Spearman Defense
If you scout early Scouts or Knights, immediately queue Spearmen. They are the most cost-effective counter to cavalry.
Late Game Trash Wars
When gold runs out, Halberdiers become your primary military unit. Multiple Barracks allow you to sustain production during intense battles.
Warning
A Barracks without Squires in Castle Age means your infantry will never catch archers. Prioritize this upgrade for infantry civs.
Stats Analysis
The Barracks is surprisingly durable for an early-game building. With 1200 HP and 7 pierce armor, it can absorb significant archer fire, making it useful as a forward staging point.
Hit Points
1200 HP
Standard military building health. Can withstand considerable punishment but will fall quickly to siege weapons or large raiding parties.
Pierce Armor
7 PA
High pierce armor makes the Barracks resistant to archer harassment. Each arrow from a Crossbowman deals only 1-2 damage.
Build Time
50s
Takes nearly a minute to complete. In Dark Age rushes, start construction early enough to have Militia ready before your opponent walls.
Garrison Capacity
10 Units
Can protect up to 10 units from enemy raids. Garrisoned units fire arrows from the building, providing additional defense.
Wood Cost
175 Wood
Relatively affordable. Building multiple Barracks is viable in late game for mass infantry production.
Units Produced
Placement Tip
Place your Barracks near your Town Center for quick reinforcements, or forward near the enemy base for early aggression. In late game, spread multiple Barracks to avoid losing all production to a single siege attack.
Timing Tip
Build your first Barracks at 6-7 villagers for a Drush, at 10-11 for a Men-at-Arms rush, or at 17-18 for a Scout opening with Spearman backup.