Pikeman unit icon - Age of Empires 2

Pikeman

Infantry
Food35
Wood25
Hit Points55
Attack4
Melee Armor0
Pierce Armor0
Train Time22s
Speed1

Evolution

Pikeman

Castle
Food 215 Gold 90

Halberdier

Imperial
Food 300 Gold 600

STRONG AGAINST

You win these trades cost-effectively.

Knight
Knight
Scout Cavalry
Scout Cavalry
Camel Rider
Camel Rider

WEAK AGAINST

Avoid these fights or bring support.

Crossbowman
Crossbowman
Man-at-Arms
Man-at-Arms
Skirmisher
Skirmisher

Strategic Analysis

Tactical Identity

The Pikeman is your **Castle Age insurance policy** against Knight rushes. While not as devastating as the Halberdier, his +22 bonus damage is enough to make Knights think twice before diving your base.

Tactical Playbook

Knight Defense

Keep a small group of Pikemen near your vulnerable resources. Even 3-4 can deter a Knight raid, buying time for reinforcements.

Siege Protection

Position them around your Mangonels or Scorpions. Knights love to snipe siege, but Pikemen make that a very costly trade.

Economic Pressure

At only 35F/25W with no gold cost, you can produce them continuously while saving gold for Knights or upgrades.

Critical Point

Still very vulnerable to **Crossbowmen** and **Men-at-Arms**. A ball of Crossbows will melt your Pikemen before they can close the distance.

Understanding The Stats

The Pikeman is a transitional unit - better than Spearman but not yet the anti-cavalry powerhouse. His stats reflect this intermediate role.

Upgraded Bonus

+22 Dmg

Up from Spearman's +15. Against a Knight (5 armor), you deal (4-5)+22 = 21 damage per hit. Still deadly in groups.

Same Economy

0 Gold

Same 35F/25W cost as Spearman. The upgrade itself costs 215F/90G - worth it when facing Knight pressure.

Improved HP

55 HP

+10 HP over the Spearman. This extra survivability helps you tank one more hit from Knights.

Timing Window

Castle Age

Available right when Knights become a threat. Research this upgrade immediately if enemy is going stable.

Coach's Tip

Your +22 bonus is respectable but not overwhelming. You need numbers to stop a Knight mass. Don't engage alone - cluster up and let them charge into your wall of pikes.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Cavalry+22
War Elephant+25
Camel+18

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Spearman

Weak to Skirmishers and Archers with Parthian Tactics.

Key Upgrades