Spearman unit icon - Age of Empires 2

Spearman

Infantry
Food35
Wood25
Hit Points45
Attack3
Melee Armor0
Pierce Armor0
Train Time22s
Speed1

Evolution

Pikeman

Castle
Food 215 Gold 90

Halberdier

Imperial
Food 300 Gold 600

STRONG AGAINST

You win these trades cost-effectively.

Scout Cavalry
Scout Cavalry
Light Cavalry
Light Cavalry
Cavalry Archer
Cavalry Archer

WEAK AGAINST

Avoid these fights or bring support.

Archer
Archer
Man-at-Arms
Man-at-Arms
Skirmisher
Skirmisher

Strategic Analysis

Tactical Identity

The Spearman is your **Feudal Age panic button**. He exists for one purpose: stopping Scout rushes before they snowball. He's not a fighting unit - he's a deterrent.

Tactical Playbook

Scout Counter

Two Spearmen can kill a Scout. Keep them near your woodline or gold to deter raids. The threat alone often makes enemies rethink their aggression.

Tower Defense

Position a few Spearmen near your towers. If enemy cavalry tries to raid past your defenses, they'll run into your spears.

Minimal Investment

At 35F/25W, you can make 2-3 Spearmen without hurting your economy. This small investment can save dozens of villager deaths.

Critical Point

Absolutely useless against **Archers** and **Men-at-Arms**. Their 0/0 armor means even weak units shred them quickly.

Understanding The Stats

The Spearman has terrible base stats by design. He's a sacrificial unit meant to trade his life for enemy cavalry, not win fights on his own.

Anti-Scout Bonus

+15 Dmg

Against a Scout (0 armor), you deal 3+15 = 18 damage. A Scout has 45 HP. Three hits and he's dead.

Paper Thin

0/0 Armor

No armor whatsoever. An Archer deals full damage, Skirmishers get bonus damage. Stay away from ranged units.

Ultra Cheap

0 Gold

35 Food, 25 Wood. You can spam them without touching your gold reserves. Essential for early defense.

Low HP

45 HP

Dies quickly to anything. They're meant to trade, not survive. Don't expect them to tank.

Coach's Tip

Your stats are designed to be bad. 3 Attack, 0 Armor, 45 HP - you're not meant to win fights. You're meant to THREATEN cavalry. Position yourself so Scouts can see you, and they'll think twice.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Cavalry+15
War Elephant+15
Camel+12

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Spearman

Weak to Skirmishers and Archers with Parthian Tactics.