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Spearman

Basic anti-cavalry infantry available from Feudal Age. The cheapest and earliest counter to Scout rushes and early cavalry aggression.

Tactical Briefing

The Spearman is your emergency button against Feudal Age cavalry. When Scouts come knocking, Spearmen answer. They're cheap, quick to produce, and their +15 bonus damage makes Scouts regret engaging. However, they're paper-thin against everything else. Never fight archers or infantry with them.

Statistics

HP
45
Attack
3
Melee Armor
0
Pierce Armor
0
Speed
1

Cost

  • Food: 35
  • Wood: 25

Strong Against

Weak Against

Strategic Analysis

The Spearman is your **Feudal Age panic button**. He exists for one purpose: stopping Scout rushes before they snowball. He's not a fighting unit - he's a deterrent.

  • Scout Counter: Two Spearmen can kill a Scout. Keep them near your woodline or gold to deter raids. The threat alone often makes enemies rethink their aggression.
  • Tower Defense: Position a few Spearmen near your towers. If enemy cavalry tries to raid past your defenses, they'll run into your spears.
  • Minimal Investment: At 35F/25W, you can make 2-3 Spearmen without hurting your economy. This small investment can save dozens of villager deaths.

Warning: Absolutely useless against **Archers** and **Men-at-Arms**. Their 0/0 armor means even weak units shred them quickly.

Attack Bonuses

  • +15 vs Cavalry
  • +15 vs War Elephant
  • +12 vs Camel

Available Civilizations

Armenians, Aztecs, Bengalis, Berbers, Bohemians, Britons, Bulgarians, Burgundians, Burmese, Byzantines, Celts, Chinese, Cumans, Dravidians, Ethiopians, Franks, Georgians, Goths, Gurjaras, Hindustanis, Huns, Incas, Italians, Japanese, Jurchens, Khmer, Koreans, Lithuanians, Magyars, Malay, Malians, Mayans, Mongols, Persians, Poles, Portuguese, Romans, Saracens, Shu, Sicilians, Slavs, Spanish, Tatars, Teutons, Turks, Vietnamese, Vikings, Wei, Wu