Halberdier unit icon - Age of Empires 2

Halberdier

Infantry
Food35
Wood25
Hit Points60
Attack6
Melee Armor0
Pierce Armor0
Train Time22s
Speed1

Base values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.

The AoE Coach mascot: a medieval helm wearing a headset

Stop searching after the game

The coach calls out counters live, the moment the unit shows up.

Try it free

Evolution

Pikeman

Castle
Food 160 Gold 90

Halberdier

Imperial
Food 300 Gold 600

The coach's briefing

The Halberdier is your absolute answer to all Cavalry and Elephants. It deals massive bonus damage to mounted units. However, it is extremely weak against Infantry and Archers due to having zero base armor. Use them as a meatshield to protect your own siege or archers. Prioritize defense upgrades at the Blacksmith. Classes: Infantry and Spearman.

STRONG AGAINST

You win these trades cost-effectively.

Paladin
Paladin
Hussar
Hussar
Battle Elephant
Battle Elephant

WEAK AGAINST

Avoid these fights or bring support.

Arbalester
Arbalester
Skirmisher
Skirmisher
Champion
Champion
The AoE Coach mascot: a medieval helm wearing a headset

Just lost against this unit?

Your coach names the counters during the match — not once the game is over.

Try the coach for free

Strategic Analysis

Tactical Identity

The Halberdier is not just a counter unit; it is the **backbone** of many Imperial Age compositions. While they lose 1v1 against most gold units (Champions, Arbalesters), their massive bonus damage against cavalry makes them the most cost-effective unit in the game when used correctly.

Tactical Playbook

Anti-Cavalry Screen

Place them in front of your Arbalesters or Siege Onagers. They absorb the charge of Knights, protecting your high-value damage dealers.

Trash Wars

In late game when gold runs out, Halberdiers dominate Hussars. Controlling the 'Trash War' allows you to take map control and raid efficiently.

Meatshield

Even against ranged units, they are cheap enough (35 Food, 25 Wood) to absorb shots while your main units deal damage.

Critical Point

Never leave them unsupported against **Skirmishers** or **Archers**. They have 0 base Pierce Armor and take bonus damage from Skirmishers.

Understanding The Stats

The Halberdier's stat profile is misleading: mediocre base stats (6 Attack, 0 Armor) mask its true potential which lies entirely in hidden bonuses and extreme cost efficiency.

The Math of Bonus Damage

+32 Dmg

Attack of 6 is irrelevant. Against Cavalry, it deals 38 total damage. A fully upgraded Paladin has 5 Melee Armor. The calculation is (6 - 5) + 32 = 33 Damage per hit.

Infinite Gold Value

0 Gold

Costing 35 Food and 25 Wood means you trade renewable resources (Wood/Food) against your opponent's limited Gold units.

The Armor Vulnerability

0/0 Base

Having 0 Base Armor makes them paper-thin. Skirmishers (usually weak) deal +3 bonus damage to them.

Attack Rate & Micro

3.0s Delay

They attack very slowly (every 3s vs 2s for Champions). This means they rely on the 'first hit'.

Coach's Tip

Don't look at your 6 Attack and feel weak. Your hidden +32 bonus is your real weapon. Focus on positioning - let the enemy cavalry come to YOU. Always research Squires for mobility.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Cavalry+32
War Elephant+28
Camel+26

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Spearman

Weak to Skirmishers and Archers with Parthian Tactics.

Civilizations

Armenians
Bengalis
Bohémiens
Britanniques
Bulgares
Bourguignons
Birmans
Byzantins
Celtes
Chinois
Coumans
Dravidiens
Éthiopiens
Francs
Géorgiens
Goths
Huns
Incas
Japonais
Jürchen
Khmers
Coréens
Lituaniens
Magyars
Malais
Mayas
Perses
Portuguese
Romains
Shu
Siciliens
Slaves
Espagnols
Tatars
Teutons
Vietnamiens
Wei
Wu

* 38 civilizations have access to this unit.

AoE Coach analysis

Context & meta

The Halberdier is the final Spearman-line upgrade and the ultimate anti-cavalry trash unit. It costs only food and wood (no gold) and carries a massive attack bonus versus all cavalry — it shreds Knights, Paladins, Camels and is the single best counter to War Elephants in the game. Because it is gold-free, you can mass Halberdiers endlessly, making them the backbone of every late-game Trash War. They are slow and fragile against ranged units, so they are a support unit rather than an army on their own, but no cavalry-based composition is safe against a wall of Halberdiers.

History & balance

The Spearman line (Spearman → Pikeman → Halberdier) has been the anti-cavalry trash backbone since Age of Kings. The Definitive Edition kept the Halberdier's anti-cavalry bonus high precisely so that no cavalry unit, however expensive, is ever uncounterable on a budget. Squires (infantry speed) and the full Blacksmith line help close the gap against fast cavalry. The Halberdier's role has never shifted: it is the great equalizer that keeps gold-heavy cavalry honest, which is why nearly every civilization has access to it.

In pro play

Halberdiers are everywhere in pro late games — they are the cavalry-answer component of the universal Halberdier + Skirmisher + Hussar trash composition. Pros mix a handful of Halberdiers into almost any army as insurance against a cavalry switch, and they are mandatory when facing Paladin or Elephant civilizations. The skill is positioning: Halberdiers must be in front of your ranged units to absorb the cavalry charge, and microed to avoid being kited by archers. A well-placed Halberdier screen turns an expensive enemy cavalry army into wasted resources.

How to counter it

Halberdiers have a bonus only against cavalry, so never fight them with horses — switch to anything else and they become a weak, slow infantry unit. Archers and Crossbowmen kite and delete them. Mangonels and Onagers obliterate clumped Halberdiers. Even regular infantry (Champions) beat them in a melee they are not designed to win. If you are a cavalry player and the opponent masses Halberdiers, the correct response is to transition: add archers, Hand Cannoneers or siege, and use your cavalry only to snipe their unprotected ranged units rather than charging the Halberdier wall.