Halberdier unit icon - Age of Empires 2

Halberdier

Infantry
Food35
Wood25
Hit Points60
Attack6
Melee Armor0
Pierce Armor0
Train Time22s
Speed1

Evolution

Pikeman

Castle
Food 215 Gold 90

Halberdier

Imperial
Food 300 Gold 600

STRONG AGAINST

You win these trades cost-effectively.

Paladin
Paladin
Hussar
Hussar
Battle Elephant
Battle Elephant

WEAK AGAINST

Avoid these fights or bring support.

Arbalester
Arbalester
Skirmisher
Skirmisher
Champion
Champion

Strategic Analysis

Tactical Identity

The Halberdier is not just a counter unit; it is the **backbone** of many Imperial Age compositions. While they lose 1v1 against most gold units (Champions, Arbalesters), their massive bonus damage against cavalry makes them the most cost-effective unit in the game when used correctly.

Tactical Playbook

Anti-Cavalry Screen

Place them in front of your Arbalesters or Siege Onagers. They absorb the charge of Knights, protecting your high-value damage dealers.

Trash Wars

In late game when gold runs out, Halberdiers dominate Hussars. Controlling the 'Trash War' allows you to take map control and raid efficiently.

Meatshield

Even against ranged units, they are cheap enough (35 Food, 25 Wood) to absorb shots while your main units deal damage.

Critical Point

Never leave them unsupported against **Skirmishers** or **Archers**. They have 0 base Pierce Armor and take bonus damage from Skirmishers.

Understanding The Stats

The Halberdier's stat profile is misleading: mediocre base stats (6 Attack, 0 Armor) mask its true potential which lies entirely in hidden bonuses and extreme cost efficiency.

The Math of Bonus Damage

+32 Dmg

Attack of 6 is irrelevant. Against Cavalry, it deals 38 total damage. A fully upgraded Paladin has 5 Melee Armor. The calculation is (6 - 5) + 32 = 33 Damage per hit.

Infinite Gold Value

0 Gold

Costing 35 Food and 25 Wood means you trade renewable resources (Wood/Food) against your opponent's limited Gold units.

The Armor Vulnerability

0/0 Base

Having 0 Base Armor makes them paper-thin. Skirmishers (usually weak) deal +3 bonus damage to them.

Attack Rate & Micro

3.0s Delay

They attack very slowly (every 3s vs 2s for Champions). This means they rely on the 'first hit'.

Coach's Tip

Don't look at your 6 Attack and feel weak. Your hidden +32 bonus is your real weapon. Focus on positioning - let the enemy cavalry come to YOU. Always research Squires for mobility.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Cavalry+32
War Elephant+28
Camel+26

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Spearman

Weak to Skirmishers and Archers with Parthian Tactics.

Key Upgrades