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Berserk

The Viking unique unit. A fierce infantry warrior that regenerates health over time. Strong and fast for infantry.

Tactical Briefing

You're a self-healing infantry unit with 54 HP, 12 attack, and 1.05 speed - faster than most infantry. Your regeneration means you can fight, retreat, heal, and fight again without needing monks. With +2 bonus vs cavalry and buildings, you're versatile. But you're still infantry - Archers and Hand Cannoneers will tear you apart. Use your regeneration to stay in fights longer than opponents expect.

Statistics

HP
54
Attack
12
Melee Armor
1
Pierce Armor
1
Speed
1.05

Cost

  • Food: 65
  • Gold: 20

Strong Against

Weak Against

Strategic Analysis

The Berserk is a **self-sustaining infantry fighter**. Regeneration allows extended campaigns without healer support.

  • Attrition Warfare: Fight, retreat, heal. Berserks win prolonged engagements through regeneration.
  • Raiding Power: +2 vs buildings and fast speed makes Berserks excellent raiders.
  • No Monk Needed: Regeneration saves resources on Monks. Your economy can focus elsewhere.

Warning: **Ranged units destroy you**. 54 HP and 1/1 armor means Arbalesters will shred Berserks before they can regenerate.

Attack Bonuses

  • +2 vs Building
  • +2 vs Standard Building

Available Civilizations

Vikings