Berserk
The Viking unique unit. A fierce infantry warrior that regenerates health over time. Strong and fast for infantry.
Tactical Briefing
You're a self-healing infantry unit with 54 HP, 12 attack, and 1.05 speed - faster than most infantry. Your regeneration means you can fight, retreat, heal, and fight again without needing monks. With +2 bonus vs cavalry and buildings, you're versatile. But you're still infantry - Archers and Hand Cannoneers will tear you apart. Use your regeneration to stay in fights longer than opponents expect.
Statistics
- HP
- 54
- Attack
- 12
- Melee Armor
- 1
- Pierce Armor
- 1
- Speed
- 1.05
Cost
- Food: 65
- Gold: 20
Strong Against
Weak Against
Strategic Analysis
The Berserk is a **self-sustaining infantry fighter**. Regeneration allows extended campaigns without healer support.
- Attrition Warfare: Fight, retreat, heal. Berserks win prolonged engagements through regeneration.
- Raiding Power: +2 vs buildings and fast speed makes Berserks excellent raiders.
- No Monk Needed: Regeneration saves resources on Monks. Your economy can focus elsewhere.
Warning: **Ranged units destroy you**. 54 HP and 1/1 armor means Arbalesters will shred Berserks before they can regenerate.
Attack Bonuses
- +2 vs Building
- +2 vs Standard Building