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Champi Scout

Fast regional infantry scout available to American civilizations. Can build Outposts for map control in the Dark Age.

Tactical Briefing

Commander, the Champi Scout is the eyes and ears of your American empire from the very first moments of the game. This swift-footed warrior replaces the mounted Scout Cavalry for civilizations without access to horses. With 1.2 speed and 6 line of sight, the Champi Scout can explore the map efficiently in the Dark Age. Uniquely, he can construct Outposts, giving you early map vision and territorial control that other civilizations cannot match. His combat ability is minimal — 3 attack is enough to fend off wolves but not enemy military. Use him for scouting, not fighting. Upgrade to Champi Runner in the Feudal Age for improved combat capability.

Statistics

HP
50
Attack
3
Melee Armor
0
Pierce Armor
1
Speed
1.2

Cost

  • Food: 40

Strong Against

Weak Against

Strategic Analysis

The Champi Scout is the **Dark Age foundation** of American civilizations' scouting and map control. His Outpost-building ability provides unmatched early vision.

  • Aggressive Scouting: At 1.2 speed, the Champi Scout is faster than Militia but slower than Scout Cavalry. Scout aggressively in Dark Age — find enemy resources, boar, and deer.
  • Outpost Vision: Build Outposts at strategic locations — enemy gold, key choke points, or common rush paths. This early vision is invaluable for anticipating attacks.
  • Wolf Control: With 3 attack and 50 HP, you can kill wolves safely. Clear dangerous animals from your villager paths.

Warning: Do NOT use for combat. 3 attack and 50 HP means any military unit will kill you. Your value is in scouting and Outpost placement. Losing your Champi Scout early cripples your information game.

Available Civilizations

Incas, Mapuche, Muisca, Tupi