Champi Scout
InfantryEvolution
Champi Scout
DarkChampi Runner
FeudalChampi Warrior
CastleElite Champi Warrior
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Champi Scout is the **Dark Age foundation** of American civilizations' scouting and map control. His Outpost-building ability provides unmatched early vision.
Tactical Playbook
Aggressive Scouting
At 1.2 speed, the Champi Scout is faster than Militia but slower than Scout Cavalry. Scout aggressively in Dark Age — find enemy resources, boar, and deer.
Outpost Vision
Build Outposts at strategic locations — enemy gold, key choke points, or common rush paths. This early vision is invaluable for anticipating attacks.
Wolf Control
With 3 attack and 50 HP, you can kill wolves safely. Clear dangerous animals from your villager paths.
Critical Point
Do NOT use for combat. 3 attack and 50 HP means any military unit will kill you. Your value is in scouting and Outpost placement. Losing your Champi Scout early cripples your information game.
Understanding The Stats
The Champi Scout has modest stats designed purely for scouting. His real value lies in his speed, line of sight, and unique Outpost-building ability.
Scouting Speed
Faster than any Dark Age infantry (Militia is 0.9). Can explore the map quickly, though still slower than Scout Cavalry (1.55).
Outpost Builder
The only military unit in the game that can build Outposts. This gives American civs unmatched early map vision.
Survivability
50 HP with 0/1 armor is enough to survive wolf encounters and flee from early rushes. Not a combat unit.
Cheap Investment
At just 40 food and no gold, the Champi Scout is an affordable investment for the information advantage it provides.
Coach's Tip
Your 1.2 speed is your most important stat. Use it to scout, not fight. Build Outposts at key locations and keep moving. Information wins games in the Dark Age.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.