Elite Champi Warrior unit icon - Age of Empires 2

Elite Champi Warrior

Infantry
Food40
Gold25
Hit Points90
Attack10
Melee Armor2
Pierce Armor4
Train Time14s
Speed1.3

Evolution

Food 100 Gold 50
Food 200 Gold 100
Food 800 Gold 500

STRONG AGAINST

You win these trades cost-effectively.

Arbalesters
Arbalesters
Cavalry Archers
Cavalry Archers
?
Siege Weapons

WEAK AGAINST

Avoid these fights or bring support.

Champions
Champions
Cataphracts
Cataphracts
?
Heavy Cavalry

Strategic Analysis

Tactical Identity

The Elite Champi Warrior is the **ultimate anti-ranged and anti-siege infantry**. With improved bonuses and stats, they dominate Imperial Age compositions that rely on archers or siege.

Tactical Playbook

Archer Annihilation

+5 vs Archers means 15 total damage per hit. Arbalesters (40 HP) die in 3 hits. A group of 15 Elite Champi Warriors will erase any archer ball in seconds.

Siege Diving

+3 vs Siege is new at this tier. Use your 1.3 speed to dive behind enemy lines and destroy Trebuchets, Bombard Cannons, and Onagers.

Trash War Dominance

At only 40F/25G, Elite Champi Warriors are nearly trash-tier in cost. When gold runs low, they outperform most alternatives.

Versatile Composition

Pair with Halberdiers against cavalry-heavy opponents, or with your civ's unique unit for a complete army. Elite Champi Warriors handle the ranged threats while allies handle melee.

Critical Point

Still weak to **Champions** (+8 bonus from Infantry counter) and **Cataphracts** (+12 bonus). Heavy cavalry also trades favorably. Stick to your role: kill archers and siege, not melee units.

Understanding The Stats

The Elite upgrade brings significant stat boosts and a new +3 vs Siege bonus, transforming the Champi Warrior from an archer counter into a versatile anti-ranged/anti-siege specialist.

Enhanced Archer Bonus

+5 vs Archer

Up from +4. With 10 base attack, that's 15 damage per hit on archers. Arbalesters die in 3 hits, Hand Cannoneers in 3 hits.

New Siege Bonus

+3 vs Siege

A new bonus at Elite tier. 13 damage per hit to siege — Trebuchets (200 HP) fall to 16 hits, faster with a group.

Improved Defenses

2/4 Armor

2 melee / 4 pierce armor. Arbalesters (5 attack) deal only 1 damage per shot. You are virtually immune to archers.

Tank HP

90 HP

90 HP is solid for a fast infantry unit. Combined with 4 PA, you survive indefinitely against ranged units.

Wide Vision

LOS 9

9 line of sight matches Scout Cavalry upgrades. You see threats coming and can position accordingly.

Coach's Tip

90 HP with 4 PA means you tank 90 archer shots (1 damage each). Your real threat is melee — 2 melee armor is decent but heavy cavalry will still cut through. Know your matchups.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Archer+5
Siege+3

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Eagle Warrior

Vulnerable to Champions and Hand Cannoneers.