Elite Champi Warrior
InfantryEvolution
Champi Scout
DarkChampi Runner
FeudalChampi Warrior
CastleElite Champi Warrior
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Elite Champi Warrior is the **ultimate anti-ranged and anti-siege infantry**. With improved bonuses and stats, they dominate Imperial Age compositions that rely on archers or siege.
Tactical Playbook
Archer Annihilation
+5 vs Archers means 15 total damage per hit. Arbalesters (40 HP) die in 3 hits. A group of 15 Elite Champi Warriors will erase any archer ball in seconds.
Siege Diving
+3 vs Siege is new at this tier. Use your 1.3 speed to dive behind enemy lines and destroy Trebuchets, Bombard Cannons, and Onagers.
Trash War Dominance
At only 40F/25G, Elite Champi Warriors are nearly trash-tier in cost. When gold runs low, they outperform most alternatives.
Versatile Composition
Pair with Halberdiers against cavalry-heavy opponents, or with your civ's unique unit for a complete army. Elite Champi Warriors handle the ranged threats while allies handle melee.
Critical Point
Still weak to **Champions** (+8 bonus from Infantry counter) and **Cataphracts** (+12 bonus). Heavy cavalry also trades favorably. Stick to your role: kill archers and siege, not melee units.
Understanding The Stats
The Elite upgrade brings significant stat boosts and a new +3 vs Siege bonus, transforming the Champi Warrior from an archer counter into a versatile anti-ranged/anti-siege specialist.
Enhanced Archer Bonus
Up from +4. With 10 base attack, that's 15 damage per hit on archers. Arbalesters die in 3 hits, Hand Cannoneers in 3 hits.
New Siege Bonus
A new bonus at Elite tier. 13 damage per hit to siege — Trebuchets (200 HP) fall to 16 hits, faster with a group.
Improved Defenses
2 melee / 4 pierce armor. Arbalesters (5 attack) deal only 1 damage per shot. You are virtually immune to archers.
Tank HP
90 HP is solid for a fast infantry unit. Combined with 4 PA, you survive indefinitely against ranged units.
Wide Vision
9 line of sight matches Scout Cavalry upgrades. You see threats coming and can position accordingly.
Coach's Tip
90 HP with 4 PA means you tank 90 archer shots (1 damage each). Your real threat is melee — 2 melee armor is decent but heavy cavalry will still cut through. Know your matchups.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Archer | +5 |
| Siege | +3 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Eagle Warrior
Vulnerable to Champions and Hand Cannoneers.