Elite Champi Warrior
InfantryBase values, before Blacksmith upgrades. The Blacksmith raises attack and armour for infantry, cavalry and archers — Blast Furnace, for instance, gives "+2 Attack for infantry & cavalry". Late in a game, the real numbers are higher.
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Champi Scout
DarkChampi Runner
FeudalChampi Warrior
CastleElite Champi Warrior
ImperialThe coach's briefing
Commander, the Elite Champi Warrior is the pinnacle of the American infantry tradition. With 65 HP, 11 attack, 4 pierce armor and a +3 bonus against siege, this warrior is a fast raider for American civilizations. At 1.1 speed, the Elite Champi Warrior can chase down fleeing archers, dive behind enemy lines to snipe siege weapons, and serve as a mobile counter to ranged compositions. In Imperial Age trash wars, their low gold cost of 25 makes them extremely sustainable. A full army of Elite Champi Warriors supported by Halberdiers or unique units creates an unstoppable anti-ranged force that dismantles conventional archer-siege compositions.
STRONG AGAINST
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WEAK AGAINST
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Strategic Analysis
Tactical Identity
The Elite Champi Warrior is the **ultimate anti-ranged and anti-siege infantry**. With improved bonuses and stats, they dominate Imperial Age compositions that rely on archers or siege.
Tactical Playbook
Archer Annihilation
+3 vs Siege means 14 total damage per hit against siege. Arbalesters (40 HP) die in 3 hits. A group of 15 Elite Champi Warriors will erase any archer ball in seconds.
Siege Diving
+3 vs Siege is new at this tier. Use your 1.1 speed to dive behind enemy lines and destroy Trebuchets, Bombard Cannons, and Onagers.
Trash War Dominance
At only 50F/25G, Elite Champi Warriors are nearly trash-tier in cost. When gold runs low, they outperform most alternatives.
Versatile Composition
Pair with Halberdiers against cavalry-heavy opponents, or with your civ's unique unit for a complete army. Elite Champi Warriors handle the ranged threats while allies handle melee.
Critical Point
Still weak to **Champions** (+8 bonus from Infantry counter) and **Cataphracts** (+12 bonus). Heavy cavalry also trades favorably. Stick to your role: kill archers and siege, not melee units.
Understanding The Stats
The Elite upgrade brings significant stat boosts and a new +3 vs Siege bonus, transforming the Champi Warrior from an archer counter into a versatile anti-ranged/anti-siege specialist.
Enhanced Archer Bonus
Up from +4. With 11 base attack and archers carrying no melee armor, every hit lands for the full 11. Arbalesters die in 3 hits, Hand Cannoneers in 3 hits.
New Siege Bonus
A new bonus at Elite tier. 13 damage per hit to siege — Trebuchets (150 HP) fall to 12 hits, faster with a group.
Improved Defenses
2 melee / 4 pierce armor. Arbalesters (6 attack) deal only 2 damage per shot. You are virtually immune to archers.
Tank HP
65 HP is modest for infantry — the Champi Warrior lives on its speed. Combined with 4 PA, you survive indefinitely against ranged units.
Wide Vision
9 line of sight matches Scout Cavalry upgrades. You see threats coming and can position accordingly.
Coach's Tip
65 HP with 4 PA means you tank 65 archer shots (1 damage each). Your real threat is melee — 0 melee armor leaves you exposed, and heavy cavalry will cut through. Know your matchups.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Siege Weapon | +3 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Key Upgrades
Feudal Age
Castle Age
Civilizations
* 4 civilizations have access to this unit.
AoE Coach analysis
Context & meta
Elite Champi Warrior is an upgraded all-purpose infantry unit available to Incas, Mapuche, Muisca and Tupi in the live tree. It costs 50 food and 25 gold, trains in 21 seconds, and has 65 HP, 11 attack, 0 melee armor and 4 pierce armor. Its speed is 1.1 and its line of sight is 6. The official help says it is useful for scouting and raiding, can build Outposts, is strong against Foot Archers, Siege Weapons and buildings, and is weak against Cavalry. It is a flexible tool, but flexibility does not remove the need to choose a target.
History & balance
The Elite Champi Warrior is designed as a question mark on the map. It can scout, raid, fight and even place an Outpost, so the opponent cannot read its first movement as a simple frontal attack. That breadth comes with a clear ceiling: zero melee armor and a cavalry weakness mean the unit cannot stand in every kind of contact. Its story is about tempo and information. A Champi force gains value when it reaches the place where the opponent is not ready, then turns the time bought by the raid into vision, structures or a second attack.
In pro play
Use Elite Champi Warriors to make the map answer your question. Send a small group ahead with line of sight 6, threaten a woodline or siege workshop, and use the 1.1 speed to leave before cavalry can surround them. If the opponent retreats behind a blind corner, an Outpost can convert the raid into permanent vision and a safer rally point. The 21-second train time is slower than a disposable scout plan, so keep production active and avoid trading 50 food and 25 gold for a building you cannot reach. Their value is the sequence: reveal, threaten, build or disengage.
How to counter it
The classic mistake is defending only the front and letting Elite Champi Warriors raid the economy or establish Outpost vision behind it. The official help gives the categories: Foot Archers, Siege Weapons and buildings as strengths, and Cavalry as a weakness. In practice, Hand Cannoneers have a real +10 bonus against Infantry, while a fast unit or villager removes an exposed Outpost before it becomes a permanent anchor; use mobile pressure to cut the raiders off. Keep workers moving, deny the safe rally, and do not chase into their vision. Losing to Elite Champi Warriors without knowing what to produce or when? AoE Coach reads your matchup and gives you the composition + timing.