Chakram Thrower unit icon - Age of Empires 2

Chakram Thrower

Infantry
Food65
Gold30
Hit Points40
Attack3
Melee Armor1
Pierce Armor0
Train Time15s
Speed1.15

Evolution

Food 1000 Gold 650

STRONG AGAINST

You win these trades cost-effectively.

Pikeman
Pikeman
Skirmisher
Skirmisher
?
Ram

WEAK AGAINST

Avoid these fights or bring support.

Arbalester
Arbalester
Onager
Onager
Paladin
Paladin

Strategic Analysis

Tactical Identity

The **Anti-Mass Specialist**. Punishes enemies for grouping up.

Tactical Playbook

Deathball Counter

Specifically designed to destroy clumps of Pikemen or Skirmishers. The more units the enemy has, the more effective Chakrams become.

Range Mechanic

Base range is 5, but the projectile travels further (up to 8 tiles), hitting units behind the main target.

Melee Damage

They deal Melee damage, not Pierce. This means Skirmishers (high pierce armor) die easily to them.

Critical Point

Weak to **Onagers** and **Heavy Cavalry**. They lack the burst to stop a Paladin charge and cluster up, making them vulnerable to siege shots.

Understanding The Stats

Low single-target DPS, Infinite multi-target potential.

Pass-Through

100% / 50%

Primary target takes full damage. All secondary targets take half. Ignores armor on secondary hits in some mechanics.

Melee Dmg

Not Pierce

Bypasses high pierce armor units like Rams and Skirmishers. Upgraded by Infantry Attack.

Cost

-25% Food

With Kshatriyas tech, food cost drops to ~49. Very easy to mass.

Coach's Tip

Low single-target damage, INSANE multi-target. Position yourself to hit lines of enemies - every unit in the path takes damage. Never fight one-on-one duels.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg
Eagle Warrior+2
Standard Building+2

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Unique Unit

Vulnerable to units with bonus damage vs this class.