Chakram Thrower
InfantryEvolution
Chakram Thrower
CastleElite Chakram Thrower
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The **Anti-Mass Specialist**. Punishes enemies for grouping up.
Tactical Playbook
Deathball Counter
Specifically designed to destroy clumps of Pikemen or Skirmishers. The more units the enemy has, the more effective Chakrams become.
Range Mechanic
Base range is 5, but the projectile travels further (up to 8 tiles), hitting units behind the main target.
Melee Damage
They deal Melee damage, not Pierce. This means Skirmishers (high pierce armor) die easily to them.
Critical Point
Weak to **Onagers** and **Heavy Cavalry**. They lack the burst to stop a Paladin charge and cluster up, making them vulnerable to siege shots.
Understanding The Stats
Low single-target DPS, Infinite multi-target potential.
Pass-Through
Primary target takes full damage. All secondary targets take half. Ignores armor on secondary hits in some mechanics.
Melee Dmg
Bypasses high pierce armor units like Rams and Skirmishers. Upgraded by Infantry Attack.
Cost
With Kshatriyas tech, food cost drops to ~49. Very easy to mass.
Coach's Tip
Low single-target damage, INSANE multi-target. Position yourself to hit lines of enemies - every unit in the path takes damage. Never fight one-on-one duels.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Eagle Warrior | +2 |
| Standard Building | +2 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.