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Chakram Thrower

Gurjara unique ranged infantry dealing pass-through melee damage. Devastating vs massed units.

Tactical Briefing

The Chakram Thrower is a 'Professional Bowler'. It throws a disc that deals 100% damage to the target and 50% damage to everything it passes through. Because it deals MELEE damage at range, it is the ultimate counter to Rams and Skirmishers. However, it has low HP and is outranged by standard Archers.

Statistics

HP
40
Attack
3
Melee Armor
1
Pierce Armor
0
Range
5
Speed
1.15

Cost

  • Food: 65
  • Gold: 30

Strong Against

Weak Against

Strategic Analysis

The **Anti-Mass Specialist**. Punishes enemies for grouping up.

  • Deathball Counter: Specifically designed to destroy clumps of Pikemen or Skirmishers. The more units the enemy has, the more effective Chakrams become.
  • Range Mechanic: Base range is 5, but the projectile travels further (up to 8 tiles), hitting units behind the main target.
  • Melee Damage: They deal Melee damage, not Pierce. This means Skirmishers (high pierce armor) die easily to them.

Warning: Weak to **Onagers** and **Heavy Cavalry**. They lack the burst to stop a Paladin charge and cluster up, making them vulnerable to siege shots.

Attack Bonuses

  • +2 vs Eagle Warrior
  • +2 vs Standard Building

Available Civilizations

Gurjaras