Elite Chakram Thrower
InfantryEvolution
Chakram Thrower
CastleElite Chakram Thrower
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
Elite ranged infantry with enhanced pass-through damage
Tactical Playbook
Extended Reach
Range 6 lets Elite Chakrams outrange most melee units by a wider margin. Position them at maximum distance and let the chakrams fly.
Stacking Bonuses
+2 vs infantry and +2 vs Eagle Warriors. Against Meso civs or infantry-heavy opponents, Elite Chakrams become a hard counter.
Mass Destruction
In large groups, the pass-through damage compounds. 10 Elite Chakrams can obliterate clumped armies in seconds.
Critical Point
Still only 50 HP and 0 pierce armor. A handful of Crossbowmen can still delete your Chakram mass. Never let them be caught alone.
Understanding The Stats
Elite upgrade provides +10 HP, +1 attack, +1 range, and doubled attack bonuses. A significant power spike.
Enhanced Attack
Base 4 damage with +2 vs infantry and +2 vs Eagles
More HP
25% more health provides slightly better survivability
Superior Range
Extra range means more attacks before engagement
Better Sight
Increased line of sight helps spot threats earlier
Coach's Tip
50 HP means you survive maybe one extra archer shot. The real upgrade is your range and damage - use them to kill before taking hits.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|---|
| Infantry | +2 |
| Eagle Warrior | +2 |
| Standard Building | +1 |
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.
Unique Unit
Vulnerable to units with bonus damage vs this class.