Champi Runner unit icon - Age of Empires 2

Champi Runner

Infantry
Food40
Gold15
Hit Points60
Attack5
Melee Armor0
Pierce Armor2
Train Time12s
Speed1.25

Evolution

Food 100 Gold 50
Food 200 Gold 100
Food 800 Gold 500

STRONG AGAINST

You win these trades cost-effectively.

Archers
Archers
Monks
Monks

WEAK AGAINST

Avoid these fights or bring support.

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Cavalry
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Melee Infantry

Strategic Analysis

Tactical Identity

The Champi Runner is a **Feudal Age raider** that transitions the Champi line from pure scouting into economic harassment. His speed and pierce armor make him a persistent threat.

Tactical Playbook

Villager Raiding

At 1.25 speed, Champi Runners catch villagers easily. Send 2-3 to enemy woodlines or mining camps. Even if they don't kill, they force idle time.

Archer Resistance

2 pierce armor in Feudal Age is significant. Archers deal reduced damage, allowing Champi Runners to close distance and engage.

Map Control

Use their speed to control relics, deny forward buildings, and maintain vision across the map. They are the fastest infantry available.

Critical Point

Still only 5 attack — you cannot fight Man-at-Arms or Scouts head-on. Your role is raiding and harassment, not pitched battles.

Understanding The Stats

The Champi Runner builds on the Scout foundation with improved combat stats and pierce armor, making the transition from pure scout to raider.

Improved Pierce Armor

2 PA

2 pierce armor in Feudal Age is exceptional. Archers deal minimal damage, letting you dive under TC fire briefly to snipe villagers.

Raiding Speed

1.25 Speed

Faster than Champi Scout and most Feudal units. Only Scout Cavalry (1.55) outruns you. Ideal for hit-and-run raids.

Improved HP

60 HP

60 HP is solid for Feudal Age. Combined with 2 PA, you survive 10+ archer shots — plenty of time to raid and retreat.

Modest Attack

5 Attack

5 attack kills villagers in 6 hits. Not great for military fights, but sufficient for economic harassment.

Coach's Tip

Your 2 PA is your best asset in Feudal. Against archers, you take only 2-3 damage per shot. Use this to raid villagers under archer cover. Your speed lets you choose your fights.

Mechanics & Bonuses

Attack Bonuses

TargetBonus Dmg

Armor Classes

Infantry

Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.

Key Upgrades