Champi Runner
Feudal Age upgrade of the Champi Scout. Faster and tougher, with improved pierce armor for raiding.
Tactical Briefing
Commander, the Champi Runner represents the evolution of your scouting force into a legitimate raiding threat. With 60 HP, 5 attack, and improved 2 pierce armor, the Champi Runner can survive under Town Center fire long enough to pick off villagers. At 1.25 speed, he outruns most Feudal Age units. While not a front-line fighter, the Champi Runner excels at hit-and-run raids, picking off exposed villagers, and maintaining map control. His pierce armor makes him resilient against archer harassment, allowing him to close distance on ranged threats. Continue upgrading to Champi Warrior in the Castle Age for full combat potential.
Statistics
- HP
- 60
- Attack
- 5
- Melee Armor
- 0
- Pierce Armor
- 2
- Speed
- 1.25
Cost
- Food: 40
- Gold: 15
Strong Against
Weak Against
Strategic Analysis
The Champi Runner is a **Feudal Age raider** that transitions the Champi line from pure scouting into economic harassment. His speed and pierce armor make him a persistent threat.
- Villager Raiding: At 1.25 speed, Champi Runners catch villagers easily. Send 2-3 to enemy woodlines or mining camps. Even if they don't kill, they force idle time.
- Archer Resistance: 2 pierce armor in Feudal Age is significant. Archers deal reduced damage, allowing Champi Runners to close distance and engage.
- Map Control: Use their speed to control relics, deny forward buildings, and maintain vision across the map. They are the fastest infantry available.
Warning: Still only 5 attack — you cannot fight Man-at-Arms or Scouts head-on. Your role is raiding and harassment, not pitched battles.