Champi Runner
InfantryEvolution
Champi Scout
DarkChampi Runner
FeudalChampi Warrior
CastleElite Champi Warrior
ImperialSTRONG AGAINST
You win these trades cost-effectively.
WEAK AGAINST
Avoid these fights or bring support.
Strategic Analysis
Tactical Identity
The Champi Runner is a **Feudal Age raider** that transitions the Champi line from pure scouting into economic harassment. His speed and pierce armor make him a persistent threat.
Tactical Playbook
Villager Raiding
At 1.25 speed, Champi Runners catch villagers easily. Send 2-3 to enemy woodlines or mining camps. Even if they don't kill, they force idle time.
Archer Resistance
2 pierce armor in Feudal Age is significant. Archers deal reduced damage, allowing Champi Runners to close distance and engage.
Map Control
Use their speed to control relics, deny forward buildings, and maintain vision across the map. They are the fastest infantry available.
Critical Point
Still only 5 attack — you cannot fight Man-at-Arms or Scouts head-on. Your role is raiding and harassment, not pitched battles.
Understanding The Stats
The Champi Runner builds on the Scout foundation with improved combat stats and pierce armor, making the transition from pure scout to raider.
Improved Pierce Armor
2 pierce armor in Feudal Age is exceptional. Archers deal minimal damage, letting you dive under TC fire briefly to snipe villagers.
Raiding Speed
Faster than Champi Scout and most Feudal units. Only Scout Cavalry (1.55) outruns you. Ideal for hit-and-run raids.
Improved HP
60 HP is solid for Feudal Age. Combined with 2 PA, you survive 10+ archer shots — plenty of time to raid and retreat.
Modest Attack
5 attack kills villagers in 6 hits. Not great for military fights, but sufficient for economic harassment.
Coach's Tip
Your 2 PA is your best asset in Feudal. Against archers, you take only 2-3 damage per shot. Use this to raid villagers under archer cover. Your speed lets you choose your fights.
Mechanics & Bonuses
Attack Bonuses
| Target | Bonus Dmg |
|---|
Armor Classes
Infantry
Takes bonus damage from Hand Cannoneers, Slingers, and anti-infantry unique units.